Rust Data

rustdata.spaceservers199.47.146.194:27018.ipynb

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Offline 199.47.146.194:27016 checked 8d ago

Benchmark Dev

moddedcarbon

Connect

srv = rust.server("199.47.146.194:27018")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,405 # top 69%
last wipe 25d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 4 Oct, 02:30 UTC25d ago 2 NaN running 0
1 Sat 3 Oct, 02:14 UTC26d ago 2 NaN 1 days 0
2 Thu 1 Oct, 19:59 UTC FW27d ago 2 NaN 1.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of Benchmark Dev
map
Custom Map
size
4500
seed
1337

Server

srv.info()
address
199.47.146.194:27016
region
–
max players
10
group limit
200 max
wipe schedule
–
last wipe
4 Oct 2026, 02:30 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average113/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average196/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average73/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average211/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348/350

Quick answers

From the figures on this page.

Player counts

What position does Benchmark Dev take in the server rankings?

Player hours over seven days put Benchmark Dev at #15,405, in the top 69% of the ranked set.

How many players does Benchmark Dev hold at once?

The current row shows Benchmark Dev offline; the last response was 8 days 19 hours ago.

Server data

Which Rust version is Benchmark Dev on?

The build is Rust network protocol 2634 and build 166652 on Linux, run by Benchmark Dev. Steam updates your game for you, but the protocol must match to join.

How reliable is Benchmark Dev, and is it up?

The latest sample has Benchmark Dev offline, with a last sighting 8 days 19 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 13 September 2026.

In which location is Benchmark Dev hosted?

There is no region published for Benchmark Dev. Rust Data does not look up where the machine stands; it shows where a server says it is. 199.47.146.194:27016 is its address.

Map and rules

Which settings and rules does Benchmark Dev run?

No gather rate appears in the name: Benchmark Dev. 200 players is the maximum per group. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. Anti-cheat status: VAC on.

Which map has Benchmark Dev selected?

Size 4,500, seed 1337: the procedural map on Benchmark Dev, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.

Wipe data

When does Benchmark Dev wipe, and on what schedule?

Benchmark Dev wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 25 days 16 hours ago, and that is the one in play.

On Benchmark Dev, what happens on wipe day?

The average peak over recent wipes is 2 players. Peak population on the latest wipe came 2 hours in.

Tags, lists

Which Rust Data filters and lists contain Benchmark Dev?

The Rust Data lists that Benchmark Dev fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Benchmark Dev?

The game's server browser reads these tags from Benchmark Dev: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts200 (Group limit): No team may exceed 200; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join Benchmark Dev?

Enter client.connect 199.47.146.194:27016 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://cynic-hosting.com.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts200,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts200
Group limit No team may exceed 200.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166652
Build Recorded game build: 166652.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,453 players 11,891 servers online