Offline 2.100.241.106:28025 checked 10d ago
rust-roaming-mobs dev
Connect
srv = rust.server("2.100.241.106:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 10:20 UTC12d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 2.100.241.106:28025
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 15 Oct 2026, 10:20 UTC
- hostname
- –
- first seen
- 6 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 161 on average | 32/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 39/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 15/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 8/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 4/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does rust-roaming-mobs dev rank?
Rank #15,224 on seven-day player hours for rust-roaming-mobs dev, within the top 70% of all ranked servers.
How many players does rust-roaming-mobs dev hold at once?
Offline now for rust-roaming-mobs dev, with the last sample 10 days 12 hours ago.
Server facts
Which Rust version is rust-roaming-mobs dev on?
The build is Rust network protocol 2634 and build 167781 on Linux, run by rust-roaming-mobs dev. The protocol has to match before you can join, and Steam does the updating.
How reliable is rust-roaming-mobs dev, and is it up?
Offline now for rust-roaming-mobs dev, last seen 10 days 12 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 6 October 2026.
Which location does rust-roaming-mobs dev run from?
No region is published by rust-roaming-mobs dev. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 2.100.241.106:28025.
Settings and map
What rules and settings are recorded for rust-roaming-mobs dev?
The name rust-roaming-mobs dev carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has rust-roaming-mobs dev loaded?
The game generates its map: procedural, on rust-roaming-mobs dev.
Wipe data
When does rust-roaming-mobs dev wipe, and on what schedule?
The record for rust-roaming-mobs dev holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 12 days 16 hours ago, and that is the one in play.
On rust-roaming-mobs dev, what happens on wipe day?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 6 hours in.
Tags and filters
Which Rust Data filters and lists contain rust-roaming-mobs dev?
The Rust Data lists that rust-roaming-mobs dev fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on rust-roaming-mobs dev?
The game's server browser reads these tags from rust-roaming-mobs dev: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to rust-roaming-mobs dev?
Enter client.connect 2.100.241.106:28025 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.