Rust Data

rustdata.spaceservers2.105.204.150:28017.ipynb

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Offline 2.105.204.150:28015 checked 10d ago

HyperRev Rust Development | No EAC

moddedoxide

Connect

srv = rust.server("2.105.204.150:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak –
rank #15,255 # top 70%
last wipe 25d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct11 Oct18 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 18:25 UTC25d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
2.105.204.150:28015
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 18:25 UTC
hostname
–
first seen
21 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average98/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average101/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average87/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average29/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average21/1000

Quick answers

From the figures on this page.

Population

What position does HyperRev Rust Development | No EAC take in the server rankings?

Rank #15,255 on seven-day player hours for HyperRev Rust Development | No EAC, within the top 70% of all ranked servers.

What population does HyperRev Rust Development | No EAC carry?

Offline now for HyperRev Rust Development | No EAC, with the last sample 10 days 3 hours ago.

About the server

What is the Rust version on HyperRev Rust Development | No EAC?

Version Rust network protocol 2634 and build 167584 on Linux is reported by HyperRev Rust Development | No EAC. Joining needs the same protocol on your game; Steam handles the update.

Is HyperRev Rust Development | No EAC up, and what does its uptime show?

Offline now for HyperRev Rust Development | No EAC, last seen 10 days 3 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 21 September 2026.

In which location is HyperRev Rust Development | No EAC hosted?

There is no region published for HyperRev Rust Development | No EAC. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 2.105.204.150:28015.

Settings and map

What rules and settings are recorded for HyperRev Rust Development | No EAC?

You will not find a gather rate in the string HyperRev Rust Development | No EAC. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. The VAC field reads off.

Which map has HyperRev Rust Development | No EAC loaded?

A procedural map runs on HyperRev Rust Development | No EAC, generated by the game.

Wipes and dates

When does HyperRev Rust Development | No EAC wipe, and how often?

A rhythm cannot be read from the wipes of HyperRev Rust Development | No EAC on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 25 days 3 hours ago, and that is the one in play.

What is wipe day on HyperRev Rust Development | No EAC like?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in.

Lists and tags

Which lists on Rust Data hold HyperRev Rust Development | No EAC, and which filters?

These Rust Data lists include HyperRev Rust Development | No EAC: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on HyperRev Rust Development | No EAC?

These tags are published by HyperRev Rust Development | No EAC and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167584 (Build): Recorded game build: 167584; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into HyperRev Rust Development | No EAC?

The manual route: launch Rust, F1, then client.connect 2.105.204.150:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp4
Max players 4 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167584
Build Recorded game build: 167584.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 67,584 players 11,791 servers online