Offline 2.135.124.80:28015 checked 11h ago
Local Test Server
Connect
srv = rust.server("2.135.124.80:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3750 · seed 12345
- map
- Procedural Map
- size
- 3750
- seed
- 12345
Server
srv.info()- address
- 2.135.124.80:28015
- region
- –
- max players
- 15
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 6 Oct 2026, 13:40 UTC
- hostname
- –
- first seen
- 17 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Local Test Server rank?
Over the last seven days Local Test Server sits at #6,424 on player hours, in the top 29% of ranked servers.
How many players does Local Test Server hold at once?
The current row shows Local Test Server offline; the last response was 11 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 13:00 UTC is the busiest, at 1 players.
About the server
How smoothly does Local Test Server run?
Server fps over the last 48 hours averages 123; the floor is 94. The entity count peaked at 80,191, covering buildings, deployables and the rest of the world. Memory peaked at 2,330 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Local Test Server on?
Rust network protocol 2635 and build 168909 on Windows is what Local Test Server runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Local Test Server, and is it up?
Local Test Server is offline at this refresh; the last response came 11 hours ago. The uptime it reports puts the last restart about 17 hours ago. Over the last 7 full days the hours up number 19 of 168, 11%. The first row Rust Data holds for it is dated 17 October 2026.
In which location is Local Test Server hosted?
For Local Test Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 2.135.124.80:28015.
Settings and map
Which rules apply on Local Test Server, and what settings?
No gather rate appears in the name: Local Test Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.
What is the map on Local Test Server?
The game generates the map on Local Test Server: procedural, size 3,750, seed 12345. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does Local Test Server wipe, and how often?
The record for Local Test Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 22 days 4 hours ago, and that is the one in play.
Tags, lists
Which lists on Rust Data hold Local Test Server, and which filters?
On Rust Data, Local Test Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Local Test Server hold?
The game's server browser reads these tags from Local Test Server: gmrust (Game mode): Rust survival in its standard form; mp15 (Max players): Slot count: 15; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to Local Test Server?
The manual route: launch Rust, F1, then client.connect 2.135.124.80:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.