Rust Data

rustdata.spaceservers2.28.140.203:28015.ipynb

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Offline 2.28.140.203:28010 checked 26d ago

Rustoria.co - US Long Preview Server (Map #5)

moddedpve

Connect

srv = rust.server("2.28.140.203:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak –
rank #16,084 # top 69%
last wipe 26d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 13:48 UTC26d ago 0 NaN running 0
1 Thu 1 Oct, 07:19 UTC27d ago 0 NaN 0.3 days 0
2 Wed 30 Sep, 23:14 UTC27d ago 0 NaN 0.3 days 0
3 Wed 30 Sep, 17:03 UTC27d ago 0 NaN 0.3 days 0
4 Wed 30 Sep, 10:59 UTC27d ago 0 NaN 0.3 days 0
5 Wed 30 Sep, 03:57 UTC28d ago 0 NaN 0.3 days 0
6 Tue 29 Sep, 20:45 UTC28d ago 0 NaN 0.3 days 0
7 Tue 29 Sep, 14:38 UTC28d ago 0 NaN 0.3 days 0
8 Tue 29 Sep, 08:33 UTC28d ago 0 NaN 0.3 days 0
9 Tue 29 Sep, 00:10 UTC29d ago 0 NaN 0.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4750 · seed 1337
Custom map, no picture published
map
Custom Map
size
4750
seed
1337

Server

srv.info()
address
2.28.140.203:28010
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 13:48 UTC
hostname
–
first seen
27 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 246 on average133/2000
1Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 99 on average58/200
2[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average25/200
3[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average33/200
4Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 37 on average17/200
5Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average30/100

Quick answers

From the figures on this page.

Player counts

How does Rustoria.co - US Long Preview Server (Map #5) compare in the rankings?

Player hours over seven days put Rustoria.co - US Long Preview Server (Map #5) at #16,084, in the top 69% of the ranked set.

What population does Rustoria.co - US Long Preview Server (Map #5) carry?

The current row shows Rustoria.co - US Long Preview Server (Map #5) offline; the last response was 26 days 13 hours ago.

Server facts

Which Rust version is Rustoria.co - US Long Preview Server (Map #5) on?

Rust network protocol 2634 and build 166493 on Linux is what Rustoria.co - US Long Preview Server (Map #5) runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Rustoria.co - US Long Preview Server (Map #5), and is it up?

The latest sample has Rustoria.co - US Long Preview Server (Map #5) offline, with a last sighting 26 days 13 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 27 September 2026.

Where does Rustoria.co - US Long Preview Server (Map #5) sit?

Its name points to North America, but Rustoria.co - US Long Preview Server (Map #5) publishes no region tag. Rust Data does not look up where the machine stands; it shows where a server says it is. 2.28.140.203:28010 is its address.

Rules, settings, map

What rules and settings are recorded for Rustoria.co - US Long Preview Server (Map #5)?

You will not find a gather rate in the string Rustoria.co - US Long Preview Server (Map #5). No custom cap; the default of 8 players per group stands. pve is the game mode here, and no combat between players. It appears under Modded, where plugins or settings change how the game plays. VAC, Valve's anti-cheat, is enabled.

What is the map on Rustoria.co - US Long Preview Server (Map #5)?

The game generates the map on Rustoria.co - US Long Preview Server (Map #5): procedural, size 4,750, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.

Wipes and dates

When does Rustoria.co - US Long Preview Server (Map #5) wipe, and on what schedule?

Irregular wipe times on Rustoria.co - US Long Preview Server (Map #5) leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 26 days 17 hours ago.

On Rustoria.co - US Long Preview Server (Map #5), what happens on wipe day?

The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Where does Rustoria.co - US Long Preview Server (Map #5) appear among Rust Data lists and filters?

On Rust Data, Rustoria.co - US Long Preview Server (Map #5) appears in these lists: Modded Rust servers, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

How should you read the server tags on Rustoria.co - US Long Preview Server (Map #5)?

The game's server browser reads these tags from Rustoria.co - US Long Preview Server (Map #5): gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): The server lists 0 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166493 (Build): The server runs build 166493; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^p (PvE): No player-versus-player combat; the danger comes from the world; builds (Build server): Base design and practice; creative (Creative): Build freely, with no gathering: sandbox mode; training (Combat training): Loot is handed to you for aim and PvP practice; modded (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to Rustoria.co - US Long Preview Server (Map #5)?

In Rust, F1 opens the console: type client.connect 2.28.140.203:28010. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2634,^p,gmrust,cs166493,ts8,modded,builds,creative,training

Game

gmrust
Game mode Rust survival in its standard form.
mp0
Max players The server lists 0 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166493
Build The server runs build 166493.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.
builds
Build server Base design and practice.
creative
Creative Build freely, with no gathering: sandbox mode.
training
Combat training Loot is handed to you for aim and PvP practice.

Mods and access

modded
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 40,450 players 11,620 servers online