Offline 2.59.158.100:28015 checked 30d ago
Oil Trainer - Local Development
Connect
srv = rust.server("2.59.158.100:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 2.59.158.100:28015
- region
- –
- max players
- 6
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Sep 2026, 14:36 UTC
- hostname
- –
- first seen
- 27 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 164 on average | 154/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 112 on average | 135/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 28/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 86 on average | 147/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 46/1000 |
Quick answers
From the figures on this page.
Population
What position does Oil Trainer - Local Development take in the server rankings?
Player hours over seven days put Oil Trainer - Local Development at #16,965, in the top 72% of the ranked set.
What population does Oil Trainer - Local Development carry?
The current row shows Oil Trainer - Local Development offline; the last response was 30 days 6 hours ago.
About the server
What Rust version does Oil Trainer - Local Development run?
The build is Rust network protocol 2633 and build 165217 on Windows, run by Oil Trainer - Local Development. Joining needs the same protocol on your game; Steam handles the update.
Is Oil Trainer - Local Development up, and what does its uptime show?
Oil Trainer - Local Development is offline at this refresh; the last response came 30 days 6 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 27 September 2026.
In which location is Oil Trainer - Local Development hosted?
For Oil Trainer - Local Development, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 2.59.158.100:28015 is its address.
Settings and map
What rules and settings are recorded for Oil Trainer - Local Development?
The name Oil Trainer - Local Development carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Oil Trainer - Local Development?
A procedural map runs on Oil Trainer - Local Development, generated by the game.
Wipe schedule
When does Oil Trainer - Local Development wipe, and how often?
A rhythm cannot be read from the wipes of Oil Trainer - Local Development on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 30 days 6 hours ago, and that is the one in play.
Lists and tags
Which lists on Rust Data hold Oil Trainer - Local Development, and which filters?
The Rust Data lists that Oil Trainer - Local Development fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Oil Trainer - Local Development hold?
The game's server browser reads these tags from Oil Trainer - Local Development: gmrust (Game mode): Rust survival in its standard form; mp6 (Max players): 6 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): The server runs build 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join Oil Trainer - Local Development?
In Rust, F1 opens the console: type client.connect 2.59.158.100:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.