Rust Data

rustdata.spaceservers2.59.158.100:28017.ipynb

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Offline 2.59.158.100:28015 checked 30d ago

Oil Trainer - Local Development

moddedoxide

Connect

srv = rust.server("2.59.158.100:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/6 # 0% full
7-day average 0 # peak –
rank #16,965 # top 72%
last wipe 30d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
2.59.158.100:28015
region
–
max players
6
group limit
8, the default
wipe schedule
–
last wipe
27 Sep 2026, 14:36 UTC
hostname
–
first seen
27 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 164 on average154/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average135/225
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average28/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average147/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average46/1000

Quick answers

From the figures on this page.

Population

What position does Oil Trainer - Local Development take in the server rankings?

Player hours over seven days put Oil Trainer - Local Development at #16,965, in the top 72% of the ranked set.

What population does Oil Trainer - Local Development carry?

The current row shows Oil Trainer - Local Development offline; the last response was 30 days 6 hours ago.

About the server

What Rust version does Oil Trainer - Local Development run?

The build is Rust network protocol 2633 and build 165217 on Windows, run by Oil Trainer - Local Development. Joining needs the same protocol on your game; Steam handles the update.

Is Oil Trainer - Local Development up, and what does its uptime show?

Oil Trainer - Local Development is offline at this refresh; the last response came 30 days 6 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 27 September 2026.

In which location is Oil Trainer - Local Development hosted?

For Oil Trainer - Local Development, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 2.59.158.100:28015 is its address.

Settings and map

What rules and settings are recorded for Oil Trainer - Local Development?

The name Oil Trainer - Local Development carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on Oil Trainer - Local Development?

A procedural map runs on Oil Trainer - Local Development, generated by the game.

Wipe schedule

When does Oil Trainer - Local Development wipe, and how often?

A rhythm cannot be read from the wipes of Oil Trainer - Local Development on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 30 days 6 hours ago, and that is the one in play.

Lists and tags

Which lists on Rust Data hold Oil Trainer - Local Development, and which filters?

The Rust Data lists that Oil Trainer - Local Development fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Oil Trainer - Local Development hold?

The game's server browser reads these tags from Oil Trainer - Local Development: gmrust (Game mode): Rust survival in its standard form; mp6 (Max players): 6 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): The server runs build 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join Oil Trainer - Local Development?

In Rust, F1 opens the console: type client.connect 2.59.158.100:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp6,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp6
Max players 6 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs165217
Build The server runs build 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 80,134 players 11,840 servers online