Online 202.36.95.176:23236 checked 6m ago
A.Server.Test
Connect
srv = rust.server("202.36.95.176:23237")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 24 Oct, 22:10 UTC3d ago | NaN | NaN | NaN | 0 |
| 1 | Sat 24 Oct, 21:42 UTC3d ago | NaN | NaN | NaN | 0 |
| 2 | Sat 24 Oct, 20:48 UTC4d ago | NaN | NaN | NaN | 0 |
| 3 | Sat 24 Oct, 20:35 UTC4d ago | NaN | NaN | NaN | 0 |
| 4 | Sat 24 Oct, 19:19 UTC4d ago | NaN | NaN | NaN | 0 |
| 5 | Thu 22 Oct, 13:46 UTC6d ago | NaN | NaN | NaN | 1 |
| 6 | Thu 22 Oct, 13:03 UTC6d ago | 1 | held half | 2.3 days | 1 |
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 | EU · groups of 8+ · weekly · 137 on average | 106/300 |
| 1 | EU Hub 01 | EU · groups of 1000+ · 23 on average | 28/3300 |
| 2 | 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 2 on average | 3/300 |
| 3 | A Shockbyte Rust Server | groups of 8+ · 2 on average | 1/40 |
| 4 | [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 0/50 |
| 5 | 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 2 on average | 1/300 |
Quick answers
From the figures on this page.
Player counts
How does A.Server.Test compare in the rankings?
Player hours over seven days put A.Server.Test at #6,418, in the top 29% of the ranked set.
How full does A.Server.Test run?
A.Server.Test reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 15:00 UTC is the busiest, at 1 players.
About the server
What does performance look like on A.Server.Test?
Averaged over 48 hours: 209 server fps, never under 162. The entity count peaked at 48,516, covering buildings, deployables and the rest of the world. Memory peaked at 3,562 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on A.Server.Test?
Version Rust network protocol 2635 and build 168909 on Linux is reported by A.Server.Test. Joining needs the same protocol on your game; Steam handles the update.
How reliable is A.Server.Test, and is it online now?
The current sample puts A.Server.Test online. A restart about 17 hours ago is what its reported uptime implies. Over the last 5 full days the hours up number 120 of 120, 100%. The first row Rust Data holds for it is dated 22 October 2026.
Which location does A.Server.Test run from?
There is no region published for A.Server.Test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 202.36.95.176:23236 is its address.
Rules, settings, map
Which rules apply on A.Server.Test, and what settings?
The name A.Server.Test carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has A.Server.Test loaded?
A.Server.Test runs a procedural map of size 2,500 with seed 45000, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.
Wipe data
When does A.Server.Test wipe, and how often?
No wipe schedule exists for A.Server.Test, since the world is remade every few hours and none of those resets is a wipe.
Tags and filters
Which lists on Rust Data hold A.Server.Test, and which filters?
On Rust Data, A.Server.Test appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on A.Server.Test?
The game's server browser reads these tags from A.Server.Test: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into A.Server.Test?
Enter client.connect 202.36.95.176:23236 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.