Rust Data

rustdata.spaceservers202.36.95.225:21963.ipynb

Run all rust-data · live

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Online 202.36.95.225:21962 checked 7m ago

Rusthell

moddedoxide

Connect

srv = rust.server("202.36.95.225:21963")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak 1
rank #12,426 # top 56%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75113:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap9.1 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 21:33 UTC FW27d ago 0 NaN running 0
1 Tue 22 Sep, 19:22 UTC36d ago 1 halved by day 2 9.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 50000
Map of Rusthell
map
Procedural Map
size
4000
seed
50000
Open on RustMaps

Server

srv.info()
address
202.36.95.225:21962
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 21:33 UTC
hostname
–
first seen
16 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average168/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average71/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average13/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average21/1000

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Rusthell rank?

Player hours over seven days put Rusthell at #12,426, in the top 56% of the ranked set.

How full does Rusthell run?

The sample now reads 0 players for Rusthell, out of 40 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 09:00 UTC, averaging 1 players.

Server facts

How smoothly does Rusthell run?

Server fps over the last 48 hours averages 113; the floor is 29. The entity count peaked at 94,584, covering buildings, deployables and the rest of the world. A high of 4,479 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on Rusthell?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Rusthell. The protocol has to match before you can join, and Steam does the updating.

How reliable is Rusthell, and is it up?

Online is the state at the latest refresh for Rusthell. Count back 44 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 16 September 2026.

Where does Rusthell sit?

No region is published by Rusthell. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 202.36.95.225:21962 is its address.

Rules, settings, map

What rules and settings are recorded for Rusthell?

The name Rusthell carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.

Which map has Rusthell selected?

The game generates the map on Rusthell: procedural, size 4,000, seed 50000. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does Rusthell wipe, and on what schedule?

Too few wipes are on record for Rusthell to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 27 days 14 hours ago, and that is the one in play.

What is wipe day on Rusthell like?

Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 2.

Tags and filters

Which Rust Data filters and lists contain Rusthell?

On Rust Data, Rusthell appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Rusthell hold?

The game's server browser reads these tags from Rusthell: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): 40 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to Rusthell?

In Rust, F1 opens the console: type client.connect 202.36.95.225:21962. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players 40 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 66,602 players 11,784 servers online