Offline 202.65.76.166:28015 checked 16d ago
Creative / Build
Connect
srv = rust.server("202.65.76.166:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 12 Oct, 00:12 UTC16d ago | 1 | NaN | running | 0 |
| 1 | Thu 8 Oct, 01:45 UTC20d ago | 1 | NaN | 3.9 days | 0 |
| 2 | Mon 5 Oct, 03:12 UTC23d ago | 1 | NaN | 2.9 days | 1 |
| 3 | Mon 28 Sep, 03:45 UTC30d ago | 1 | NaN | 7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 202.65.76.166:28015
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 00:12 UTC
- hostname
- –
- first seen
- 21 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 【南瓜】Build-Test | EA · groups of 8+ · 10 on average | 13/101 |
| 1 | Raichu Staging | F1 Spawn | Noclip | DLC Unlocked | EU · groups of 8+ · 1 on average | 5/25 |
| 2 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 113 on average | 269/999 |
| 3 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 76/999 |
| 4 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 35/150 |
| 5 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 22/100 |
Quick answers
From the figures on this page.
Population data
How does Creative / Build compare in the rankings?
Over the last seven days Creative / Build sits at #13,453 on player hours, in the top 61% of ranked servers.
What population does Creative / Build carry?
Offline now for Creative / Build, with the last sample 16 days 16 hours ago.
Server facts
What Rust version does Creative / Build run?
The build is Rust network protocol 2634 and build 167398 on Windows, run by Creative / Build. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Creative / Build, and is it online now?
The latest sample has Creative / Build offline, with a last sighting 16 days 16 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 21 September 2026.
Which location does Creative / Build run from?
No region is published by Creative / Build. Rust Data does not look up where the machine stands; it shows where a server says it is. 202.65.76.166:28015 is its address.
Rules, settings, map
Which settings and rules does Creative / Build run?
No gather rate appears in the name: Creative / Build. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
Wipe data
When does Creative / Build wipe, and on what schedule?
No next wipe can be predicted for Creative / Build, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 16 days 19 hours ago, and that is the one in play.
What is wipe day on Creative / Build like?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Which Rust Data filters and lists contain Creative / Build?
The Rust Data lists that Creative / Build fits are: Servers with build or creative tags, Rust community servers, unfiltered and Rust creative servers, listed. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Creative / Build?
Read by the game's server browser, the tags Creative / Build publishes are: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): Slot count: 1; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Build number: 167398; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join Creative / Build?
In Rust, F1 opens the console: type client.connect 202.65.76.166:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.