Online 203.149.74.189:29010 checked 7m ago
rustsc client test
Connect
srv = rust.server("203.149.74.189:29012")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 29 Oct, 08:33 UTC1h ago | NaN | NaN | NaN | 0 |
| 1 | Thu 29 Oct, 00:04 UTC10h ago | NaN | NaN | NaN | 0 |
| 2 | Wed 28 Oct, 21:54 UTC12h ago | NaN | NaN | NaN | 0 |
| 3 | Wed 28 Oct, 21:42 UTC12h ago | NaN | NaN | NaN | 0 |
| 4 | Wed 28 Oct, 21:37 UTC12h ago | NaN | NaN | NaN | 0 |
| 5 | Wed 28 Oct, 21:32 UTC13h ago | NaN | NaN | NaN | 0 |
| 6 | Wed 28 Oct, 21:27 UTC13h ago | NaN | NaN | NaN | 0 |
| 7 | Wed 28 Oct, 21:21 UTC13h ago | NaN | NaN | NaN | 0 |
| 8 | Wed 28 Oct, 21:12 UTC13h ago | NaN | NaN | NaN | 0 |
| 9 | Wed 28 Oct, 14:32 UTC20h ago | NaN | NaN | NaN | 0 |
| 10 | Wed 28 Oct, 14:17 UTC20h ago | NaN | NaN | NaN | 0 |
| 11 | Wed 28 Oct, 10:33 UTC23h ago | NaN | NaN | NaN | 0 |
| 12 | Wed 28 Oct, 09:40 UTC1d ago | NaN | NaN | NaN | 0 |
| 13 | Wed 28 Oct, 06:47 UTC1d ago | NaN | NaN | NaN | 0 |
| 14 | Wed 28 Oct, 06:34 UTC1d ago | NaN | NaN | NaN | 0 |
| 15 | Wed 28 Oct, 06:00 UTC1d ago | NaN | NaN | NaN | 0 |
| 16 | Wed 28 Oct, 05:01 UTC1d ago | NaN | NaN | NaN | 0 |
| 17 | Tue 27 Oct, 23:09 UTC1d ago | NaN | NaN | NaN | 0 |
| 18 | Tue 27 Oct, 22:39 UTC1d ago | NaN | NaN | NaN | 0 |
| 19 | Tue 27 Oct, 18:05 UTC1d ago | NaN | NaN | NaN | 0 |
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 203.149.74.189:29010
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- resets constantly
- hostname
- –
- first seen
- 21 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RaidLab | groups of 8+ · 28 on average | 200/50 |
| 1 | CSL | EU Staging | EU · groups of 8+ · 23 on average | 10/64 |
| 2 | 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 3 on average | 5/300 |
| 3 | A Shockbyte Rust Server | groups of 8+ · 2 on average | 0/40 |
| 4 | Warriors | groups of 8+ · 2 on average | 1/100 |
| 5 | [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 0/50 |
Quick answers
From the figures on this page.
Player counts
How does rustsc client test compare in the rankings?
Player hours over seven days put rustsc client test at #13,796, in the top 62% of the ranked set.
How full does rustsc client test run?
Current row: 1 players on rustsc client test, against 10 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 09:00 UTC, mean 1 players.
Server data
What Rust version does rustsc client test run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by rustsc client test. Joining needs the same protocol on your game; Steam handles the update.
How reliable is rustsc client test, and is it up?
Online is the state at the latest refresh for rustsc client test. 31 of 168 hours up over the last 7 full days, or 18%. Its earliest recorded date in Rust Data is 21 October 2026.
Where does rustsc client test sit?
For rustsc client test, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 203.149.74.189:29010 is its address.
Rules, settings, map
Which rules apply on rustsc client test, and what settings?
The name rustsc client test carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has rustsc client test loaded?
The game generates its map: procedural, on rustsc client test.
Wipes and dates
On what schedule does rustsc client test wipe?
No wipe schedule exists for rustsc client test, since the world is remade every few hours and none of those resets is a wipe.
Lists and tags
Which lists on Rust Data hold rustsc client test, and which filters?
The Rust Data lists that rustsc client test fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on rustsc client test?
The game's server browser reads these tags from rustsc client test: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join rustsc client test?
Enter client.connect 203.149.74.189:29010 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.