Rust Data

rustdata.spaceservers203.149.74.189:29012.ipynb

Run all rust-data · live

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Online 203.149.74.189:29010 checked 7m ago

rustsc client test

moddedoxide

Connect

srv = rust.server("203.149.74.189:29012")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak 1
rank #13,796 # top 62%
no wipes 'resets' # 35 new worlds this week: a reset every few hours, not a wipe schedule
next wipe – # resets, no wipes

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75117:0005:0007:0021:0000:0009:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

World resets · a new world every few hours; none of these counts as a wipe

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 08:33 UTC1h ago NaN NaN NaN 0
1 Thu 29 Oct, 00:04 UTC10h ago NaN NaN NaN 0
2 Wed 28 Oct, 21:54 UTC12h ago NaN NaN NaN 0
3 Wed 28 Oct, 21:42 UTC12h ago NaN NaN NaN 0
4 Wed 28 Oct, 21:37 UTC12h ago NaN NaN NaN 0
5 Wed 28 Oct, 21:32 UTC13h ago NaN NaN NaN 0
6 Wed 28 Oct, 21:27 UTC13h ago NaN NaN NaN 0
7 Wed 28 Oct, 21:21 UTC13h ago NaN NaN NaN 0
8 Wed 28 Oct, 21:12 UTC13h ago NaN NaN NaN 0
9 Wed 28 Oct, 14:32 UTC20h ago NaN NaN NaN 0
display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
203.149.74.189:29010
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
resets constantly
hostname
–
first seen
21 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RaidLabgroups of 8+ · 28 on average200/50
1CSL | EU StagingEU · groups of 8+ · 23 on average10/64
2404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 3 on average5/300
3A Shockbyte Rust Servergroups of 8+ · 2 on average0/40
4Warriorsgroups of 8+ · 2 on average1/100
5[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average0/50

Quick answers

From the figures on this page.

Player counts

How does rustsc client test compare in the rankings?

Player hours over seven days put rustsc client test at #13,796, in the top 62% of the ranked set.

How full does rustsc client test run?

Current row: 1 players on rustsc client test, against 10 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 09:00 UTC, mean 1 players.

Server data

What Rust version does rustsc client test run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by rustsc client test. Joining needs the same protocol on your game; Steam handles the update.

How reliable is rustsc client test, and is it up?

Online is the state at the latest refresh for rustsc client test. 31 of 168 hours up over the last 7 full days, or 18%. Its earliest recorded date in Rust Data is 21 October 2026.

Where does rustsc client test sit?

For rustsc client test, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 203.149.74.189:29010 is its address.

Rules, settings, map

Which rules apply on rustsc client test, and what settings?

The name rustsc client test carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has rustsc client test loaded?

The game generates its map: procedural, on rustsc client test.

Wipes and dates

On what schedule does rustsc client test wipe?

No wipe schedule exists for rustsc client test, since the world is remade every few hours and none of those resets is a wipe.

Lists and tags

Which lists on Rust Data hold rustsc client test, and which filters?

The Rust Data lists that rustsc client test fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on rustsc client test?

The game's server browser reads these tags from rustsc client test: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join rustsc client test?

Enter client.connect 203.149.74.189:29010 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 56,753 players 11,714 servers online