Online 203.16.163.49:29442 checked 18m ago
PRIVATE (Test)
Connect
srv = rust.server("203.16.163.49:29443")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 29 Oct, 12:59 UTC13h ago | NaN | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 50000
- map
- Procedural Map
- size
- 4500
- seed
- 50000
Server
srv.info()- address
- 203.16.163.49:29442
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 29 Oct 2026, 12:59 UTC
- hostname
- –
- first seen
- 24 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 15/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 122 on average | 33/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 4/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 15/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 128/200 |
Quick answers
From the figures on this page.
Player counts
What position does PRIVATE (Test) take in the server rankings?
Player hours over seven days put PRIVATE (Test) at #15,269, in the top 69% of the ranked set.
How full does PRIVATE (Test) run?
The sample now reads 0 players for PRIVATE (Test), out of 40 slots. Over the last seven days it averaged 0 players.
Server data
How well does PRIVATE (Test) perform?
Server fps over the last 48 hours averages 126; the floor is 92. Entity numbers reached 117,375, and that includes buildings, deployables and the rest. The memory field tops out at 3,985 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does PRIVATE (Test) run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by PRIVATE (Test). Steam updates your game for you, but the protocol must match to join.
How reliable is PRIVATE (Test), and is it online now?
The current sample puts PRIVATE (Test) online. A restart about 4 hours ago is what its reported uptime implies. Uptime of 7% across the last 7 full days: 11 hours of 168. Its earliest recorded date in Rust Data is 24 September 2026.
In which location is PRIVATE (Test) hosted?
There is no region published for PRIVATE (Test). Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 203.16.163.49:29442 is its address.
Settings and map
Which rules apply on PRIVATE (Test), and what settings?
The name PRIVATE (Test) carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on PRIVATE (Test)?
PRIVATE (Test) runs a procedural map of size 4,500 with seed 50000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
On what schedule does PRIVATE (Test) wipe?
Too few wipes are on record for PRIVATE (Test) to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 13 hours ago.
Lists and tags
Where does PRIVATE (Test) appear among Rust Data lists and filters?
The Rust Data lists that PRIVATE (Test) fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on PRIVATE (Test)?
Read by the game's server browser, the tags PRIVATE (Test) publishes are: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into PRIVATE (Test)?
In Rust, F1 opens the console: type client.connect 203.16.163.49:29442. Launch Rust on this page does the same by opening the game through Steam and connecting.