Offline 203.94.34.210:12345 checked 13h ago
Rivals dev
Connect
srv = rust.server("203.94.34.210:12346")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 21:25 UTC13h ago | NaN | NaN | NaN | 0 |
| 1 | Wed 28 Oct, 20:31 UTC14h ago | NaN | NaN | NaN | 0 |
| 2 | Wed 28 Oct, 19:41 UTC15h ago | NaN | NaN | NaN | 0 |
| 3 | Wed 28 Oct, 16:57 UTC17h ago | NaN | NaN | NaN | 1 |
| 4 | Tue 27 Oct, 12:38 UTC1d ago | NaN | NaN | NaN | 1 |
| 5 | Mon 26 Oct, 11:07 UTC2d ago | NaN | NaN | NaN | 1 |
| 6 | Mon 26 Oct, 10:42 UTC3d ago | NaN | NaN | NaN | 1 |
| 7 | Mon 26 Oct, 10:26 UTC3d ago | NaN | NaN | NaN | 1 |
| 8 | Mon 26 Oct, 10:18 UTC3d ago | NaN | NaN | NaN | 0 |
| 9 | Mon 26 Oct, 09:57 UTC3d ago | NaN | NaN | NaN | 0 |
| 10 | Mon 26 Oct, 09:52 UTC3d ago | NaN | NaN | NaN | 1 |
| 11 | Wed 14 Oct, 11:28 UTC14d ago | NaN | NaN | NaN | 1 |
| 12 | Wed 14 Oct, 08:48 UTC15d ago | NaN | NaN | NaN | 1 |
| 13 | Wed 14 Oct, 08:10 UTC15d ago | 1 | NaN | 12.1 days | 1 |
| 14 | Tue 13 Oct, 09:26 UTC16d ago | NaN | NaN | NaN | 1 |
| 15 | Tue 13 Oct, 08:02 UTC16d ago | 1 | NaN | 1 days | 0 |
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 203.94.34.210:12345
- region
- – · us
- max players
- 100
- group limit
- not published
- wipe schedule
- –
- last wipe
- resets constantly
- hostname
- –
- first seen
- 13 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 | EU · groups of 8+ · weekly · 114 on average | 74/300 |
| 1 | RaidLab | groups of 8+ · 29 on average | 200/50 |
| 2 | EU Hub 01 | EU · groups of 1000+ · 23 on average | 11/3300 |
| 3 | 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 3 on average | 5/300 |
| 4 | A Shockbyte Rust Server | groups of 8+ · 2 on average | 0/40 |
| 5 | Warriors | groups of 8+ · 2 on average | 1/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Rivals dev rank?
Rank #10,398 on seven-day player hours for Rivals dev, within the top 47% of all ranked servers.
How full does Rivals dev run?
Rivals dev returns no live count at this refresh, having last been seen 13 hours ago. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 13:00 UTC, averaging 1 players.
About the server
What Rust version does Rivals dev run?
Version Rust network protocol 2635 on Windows is reported by Rivals dev. Steam updates your game for you, but the protocol must match to join.
Is Rivals dev up, and what does its uptime show?
Rivals dev is offline at this refresh; the last response came 13 hours ago. Uptime of 5% across the last 7 full days: 9 hours of 168. The first row Rust Data holds for it is dated 13 October 2026.
Where does Rivals dev sit?
For Rivals dev, no region is published; the region code is us. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 203.94.34.210:12345.
Settings and map
What rules and settings are recorded for Rivals dev?
The name Rivals dev carries no gather rate. The field for group size is empty. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. VAC is running: Valve's anti-cheat is on.
What is the map on Rivals dev?
The game generates its map: procedural, on Rivals dev.
Wipe data
On what schedule does Rivals dev wipe?
Rivals dev starts a fresh world on a few-hour cycle, keeps no wipe schedule, and those resets are not wipes.
Tags and filters
Which lists on Rust Data hold Rivals dev, and which filters?
The Rust Data lists that Rivals dev fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z; Last wipe: In the last 24 hours.
Which meanings do the tags on Rivals dev hold?
Read by the game's server browser, the tags Rivals dev publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; v2635 (Protocol): To join, your game must run protocol 2635; cs0 (Build): This server does not publish a build number; ptrak (Networking): Network traffic runs over RakNet, the game standard; $rus (Region code): Region code in the data: us; ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join Rivals dev?
In Rust, F1 opens the console: type client.connect 203.94.34.210:12345. Launch Rust on this page does the same by opening the game through Steam and connecting.