Rust Data

rustdata.spaceservers203.94.34.210:28017.ipynb

Run all rust-data · live

‹ All servers

Offline 203.94.34.210:28015 checked 24d ago

dev

moddedoxide

Connect

srv = rust.server("203.94.34.210:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak –
rank #15,988 # top 71%
last wipe 34d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 10:25 UTC28d ago 2 NaN running 0
1 Tue 29 Sep, 07:13 UTC30d ago 1 held half 2.1 days 0
2 Mon 28 Sep, 03:01 UTC31d ago 1 NaN 1.2 days 0
3 Fri 25 Sep, 18:20 UTC33d ago 1 halved by day 1 2.4 days 0
4 Thu 24 Sep, 16:08 UTC34d ago 1 NaN 1.1 days 1
5 Tue 22 Sep, 19:01 UTC36d ago 1 NaN 1.9 days 0
6 Mon 21 Sep, 17:02 UTC37d ago 1 NaN 1.1 days 1
7 Sun 20 Sep, 20:21 UTC38d ago 1 NaN 0.9 days 0
8 Wed 16 Sep, 14:50 UTC42d ago 1 halved by day 2 4.2 days 0
9 Tue 15 Sep, 12:25 UTC44d ago 1 NaN 1.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
203.94.34.210:28015
region
–
max players
1
group limit
100 max
wipe schedule
–
last wipe
24 Sep 2026, 18:24 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average162/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average74/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average14/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

Quick answers

From the figures on this page.

Population

How does dev compare in the rankings?

Player hours over seven days put dev at #15,988, in the top 71% of the ranked set.

What population does dev carry?

dev returns no live count at this refresh, having last been seen 24 days 5 hours ago.

Server data

What is the Rust version on dev?

Version Rust network protocol 2634 and build 166465 on Windows is reported by dev. Joining needs the same protocol on your game; Steam handles the update.

Is dev up, and what does its uptime show?

dev is offline at this refresh; the last response came 24 days 5 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Where does dev sit?

For dev, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 203.94.34.210:28015 is its address.

Map and rules

Which rules apply on dev, and what settings?

No gather rate appears in the name: dev. Group size tops out at 100 players. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe data

When does dev wipe, and how often?

No next wipe can be predicted for dev, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 34 days 18 hours ago.

What is wipe day on dev like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the wipes where it did not hold, half was lost by day 1.

Tags and filters

Where does dev appear among Rust Data lists and filters?

The Rust Data lists that dev fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on dev hold?

These tags are published by dev and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): 1 slots in total; ts100 (Group limit): Team size tops out at 100; v2634 (Protocol): To join, your game must run protocol 2634; cs166465 (Build): Build number: 166465; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to dev?

In Rust, F1 opens the console: type client.connect 203.94.34.210:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmrust,cs166465,ts100,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players 1 slots in total.
ts100
Group limit Team size tops out at 100.
v2634
Protocol To join, your game must run protocol 2634.
cs166465
Build Build number: 166465.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 67,310 players 11,773 servers online