Rust Data

rustdata.spaceservers204.1.57.86:28027.ipynb

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Offline 204.1.57.86:28025 checked 13d ago

The Rusty Inn Test Server

moddedcarbon

Connect

srv = rust.server("204.1.57.86:28027")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak –
rank #15,106 # top 70%
last wipe 18d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k7 Oct10 Oct13 Oct16 Oct19 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctWed 7 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 10 Oct, 16:08 UTC18d ago 3 NaN running 1
1 Fri 9 Oct, 21:45 UTC19d ago 3 NaN 0.8 days 0
2 Wed 7 Oct, 19:33 UTC21d ago 1 held half 2.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4096 · seed 3486489
Map of The Rusty Inn Test Server
map
Synecdoche Islands
size
4096
seed
3486489

Server

srv.info()
address
204.1.57.86:28025
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
10 Oct 2026, 16:08 UTC
hostname
–
first seen
7 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average47/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average44/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average51/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average8/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6/1000

Quick answers

From the figures on this page.

Player counts

How does The Rusty Inn Test Server compare in the rankings?

Rank #15,106 on seven-day player hours for The Rusty Inn Test Server, within the top 70% of all ranked servers.

How full does The Rusty Inn Test Server run?

Offline now for The Rusty Inn Test Server, with the last sample 13 days 9 hours ago.

Server data

Which Rust version is The Rusty Inn Test Server on?

Version Rust network protocol 2634 and build 167781 on Windows is reported by The Rusty Inn Test Server. Steam updates your game for you, but the protocol must match to join.

Is The Rusty Inn Test Server up, and what does its uptime show?

The Rusty Inn Test Server is offline at this refresh; the last response came 13 days 9 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 7 October 2026.

Which location does The Rusty Inn Test Server run from?

No region is published by The Rusty Inn Test Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 204.1.57.86:28025 is its address.

Rules, settings, map

Which settings and rules does The Rusty Inn Test Server run?

The name The Rusty Inn Test Server carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on The Rusty Inn Test Server?

The Rusty Inn Test Server runs a procedural map of size 4,096 with seed 3486489, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Synecdoche Islands is what the map name field says.

Wipe schedule

When does The Rusty Inn Test Server wipe, and on what schedule?

The Rusty Inn Test Server wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 18 days 7 hours ago.

What is wipe day on The Rusty Inn Test Server like?

Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 26 hours in. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Tags, lists

Which Rust Data filters and lists contain The Rusty Inn Test Server?

These Rust Data lists include The Rusty Inn Test Server: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on The Rusty Inn Test Server hold?

These tags are published by The Rusty Inn Test Server and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into The Rusty Inn Test Server?

Enter client.connect 204.1.57.86:28025 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp5
Max players 5 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build Build number: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 51,299 players 11,732 servers online