Online 204.191.220.196:28115 checked 47m ago
OW Mad Science: Events server
Connect
srv = rust.server("204.191.220.196:28117")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 17h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 19:13 UTC FW28d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3400 · seed 1648840555
- map
- Procedural Map
- size
- 3400
- seed
- 1648840555
Server
srv.info()- address
- 204.191.220.196:28115
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 19:13 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 21/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 36/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 10/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 44/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 182/215 |
Quick answers
From the figures on this page.
Population
What position does OW Mad Science: Events server take in the server rankings?
Player hours over seven days put OW Mad Science: Events server at #15,284, in the top 69% of the ranked set.
What population does OW Mad Science: Events server carry?
OW Mad Science: Events server reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players.
Server data
What does performance look like on OW Mad Science: Events server?
Server fps over the last 48 hours averages 132; the floor is 71. Entity numbers reached 67,374, and that includes buildings, deployables and the rest. A high of 3,237 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on OW Mad Science: Events server?
The build is Rust network protocol 2634 and build 167781 on Linux, run by OW Mad Science: Events server. Steam updates your game for you, but the protocol must match to join.
How reliable is OW Mad Science: Events server, and is it online now?
The current sample puts OW Mad Science: Events server online. The uptime it reports puts the last restart about 9 days 7 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does OW Mad Science: Events server run from?
For OW Mad Science: Events server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 204.191.220.196:28115 is its address.
Settings and map
Which rules apply on OW Mad Science: Events server, and what settings?
No gather rate appears in the name: OW Mad Science: Events server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Its own label is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.
What is the map on OW Mad Science: Events server?
The game generates the map on OW Mad Science: Events server: procedural, size 3,400, seed 1648840555. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does OW Mad Science: Events server wipe, and on what schedule?
A single wipe each month, the force wipe, is all OW Mad Science: Events server does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 28 days 6 hours ago, and that is the one in play.
What is wipe day on OW Mad Science: Events server like?
The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which lists on Rust Data hold OW Mad Science: Events server, and which filters?
These Rust Data lists include OW Mad Science: Events server: Modded Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on OW Mad Science: Events server?
These tags are published by OW Mad Science: Events server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join OW Mad Science: Events server?
The manual route: launch Rust, F1, then client.connect 204.191.220.196:28115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://www.obsidianworlds.com/rust/ is the website recorded for it.