Offline 204.93.237.12:28515 checked 7d ago
rules local test
Connect
srv = rust.server("204.93.237.12:28516")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 204.93.237.12:28515
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 21 Oct 2026, 08:48 UTC
- hostname
- –
- first seen
- 21 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 27/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 28/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 12/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1/1000 |
Quick answers
From the figures on this page.
Population data
What position does rules local test take in the server rankings?
Player hours over seven days put rules local test at #15,396, in the top 69% of the ranked set.
How many players does rules local test hold at once?
The current row shows rules local test offline; the last response was 7 days 17 hours ago.
Server data
Which Rust version is rules local test on?
Version Rust network protocol 2634 and build 167781 on Linux is reported by rules local test. Joining needs the same protocol on your game; Steam handles the update.
How reliable is rules local test, and is it up?
The latest sample has rules local test offline, with a last sighting 7 days 17 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 21 October 2026.
In which location is rules local test hosted?
For rules local test, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 204.93.237.12:28515.
Rules, settings, map
Which rules apply on rules local test, and what settings?
You will not find a gather rate in the string rules local test. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. The VAC field reads off.
Which map has rules local test selected?
rules local test runs a procedural map, which the game generates.
Wipe schedule
When does rules local test wipe, and how often?
A rhythm cannot be read from the wipes of rules local test on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 7 days 17 hours ago, and that is the one in play.
Tags and filters
Which lists on Rust Data hold rules local test, and which filters?
These Rust Data lists include rules local test: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on rules local test hold?
The game's server browser reads these tags from rules local test: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join rules local test?
The manual route: launch Rust, F1, then client.connect 204.93.237.12:28515. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.