Rust Data

rustdata.spaceservers206.72.195.74:27043.ipynb

Run all rust-data · live

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Online 206.72.195.74:27041 checked 11m ago

For Example Nothing...

moddedoxide

Connect

srv = rust.server("206.72.195.74:27043")
print(srv.connect_command)

Right now

srv.summary()
players now 1/40 # 2% full
7-day average 0 # peak 4
rank #4,346 # top 19%
last wipe 26d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Sat 3 OctMon 28 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 00:16 UTC26d ago 3 NaN running 0
1 Mon 28 Sep, 20:26 UTC31d ago 6 halved by day 3 4.2 days 2
2 Thu 17 Sep, 18:54 UTC42d ago 4 held half 11.1 days 2

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 2026680033
Map of For Example Nothing...
map
Procedural Map
size
4000
seed
2026680033
Open on RustMaps

Server

srv.info()
address
206.72.195.74:27041
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 00:16 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
🔒 [Mbappe Clipping Server] — Private Rust Server Invite Come build/film/mess around on the server — whitelist only, kept small on purpose. What's on it: • Full kit system + random/themed skins on demand • Instant recording bots — record yourself, replay it as a bot ghost anytime • Greenscreen backdrops for clips & thumbnails • Copy/paste builds, symmetry mode, remover tool • Clean, low-clutter environment (no fog, no rain, controlled weather) 💵 Cost to join: • $75 one-time whitelist fee • $35/month to stay on 📩 To get whitelisted: [DM moonlight / pay via paypal, cashapp, stripe Spots are limited — hit me up if you're in.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average75/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average137/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average44/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average133/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348/350

Quick answers

From the figures on this page.

Player counts

How does For Example Nothing... compare in the rankings?

Player hours over seven days put For Example Nothing... at #4,346, in the top 19% of the ranked set.

How full does For Example Nothing... run?

For Example Nothing... reports 1 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players and peaked at 4. Averaged by hour over 48 hours, 16:00 UTC is the busiest, at 2 players.

About the server

What does performance look like on For Example Nothing...?

Averaged over 48 hours: 39 server fps, never under 1. Buildings, deployables and all else in the world took the count as high as 98,634 entities. A high of 2,944 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is For Example Nothing... on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by For Example Nothing.... Steam updates your game for you, but the protocol must match to join.

How reliable is For Example Nothing..., and is it online now?

Online is the state at the latest refresh for For Example Nothing.... Count back 9 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does For Example Nothing... sit?

There is no region published for For Example Nothing.... Rust Data does not look up where the machine stands; it shows where a server says it is. 206.72.195.74:27041 is its address.

Settings and map

Which settings and rules does For Example Nothing... run?

You will not find a gather rate in the string For Example Nothing.... No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. The VAC field reads off.

Which map has For Example Nothing... selected?

The game generates the map on For Example Nothing...: procedural, size 4,000, seed 2026680033. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does For Example Nothing... wipe, and on what schedule?

Irregular wipe times on For Example Nothing... leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 26 days 20 hours ago.

On For Example Nothing..., what happens on wipe day?

Across recent wipes the busiest point averaged 4 players. Peak population on the latest wipe came 3 hours in. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the wipes where it did not hold, half was lost by day 3.

Tags and filters

Which Rust Data filters and lists contain For Example Nothing...?

These Rust Data lists include For Example Nothing...: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on For Example Nothing... hold?

These tags are published by For Example Nothing... and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into For Example Nothing...?

In Rust, F1 opens the console: type client.connect 206.72.195.74:27041. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://www.gamehostbros.com.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players The server lists 40 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 96,179 players 11,824 servers online