Online 207.244.243.104:28015 checked 9m ago
Private Hollow
Connect
srv = rust.server("207.244.243.104:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 1034643592
- map
- Procedural Map
- size
- 2000
- seed
- 1034643592
Server
srv.info()- address
- 207.244.243.104:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Oct 2026, 12:01 UTC
- hostname
- –
- first seen
- 27 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 141/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 125/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 150/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 114/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 35/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 33/1000 |
Quick answers
From the figures on this page.
Population data
What position does Private Hollow take in the server rankings?
Player hours over seven days put Private Hollow at #6,949, in the top 31% of the ranked set.
What population does Private Hollow carry?
The sample now reads 1 players for Private Hollow, out of 10 slots. Over the last seven days it averaged 1 players and peaked at 2. Peak hour in the last 48 hours: 18:00 UTC, mean 2 players.
About the server
What does performance look like on Private Hollow?
The 48-hour average is 102 server fps, with a low of 26. Buildings, deployables and all else in the world took the count as high as 19,935 entities. Memory peaked at 1,181 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Private Hollow on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Private Hollow. The protocol has to match before you can join, and Steam does the updating.
Is Private Hollow up, and what does its uptime show?
Private Hollow reports itself online at the current refresh. Count back 22 hours from its reported uptime to get the last restart. The first row Rust Data holds for it is dated 27 October 2026.
Which location does Private Hollow run from?
There is no region published for Private Hollow. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 207.244.243.104:28015.
Map and rules
What rules and settings are recorded for Private Hollow?
The name Private Hollow carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.
What is the map on Private Hollow?
Size 2,000, seed 1034643592: the procedural map on Private Hollow, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does Private Hollow wipe, and on what schedule?
The record for Private Hollow holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 32 hours ago, and that is the one in play.
Tags, lists
Where does Private Hollow appear among Rust Data lists and filters?
The Rust Data lists that Private Hollow fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on Private Hollow hold?
These tags are published by Private Hollow and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Private Hollow?
In Rust, F1 opens the console: type client.connect 207.244.243.104:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.