Rust Data

rustdata.spaceservers208.115.196.4:28015.ipynb

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Online 208.115.196.4:28080 checked 5m ago

CDT Rust Server

moddedoxide

Connect

srv = rust.server("208.115.196.4:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 3/50 # 6% full
7-day average 3 # peak 12
rank #1,874 # top 8%
last wipe 7d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123421:0004:0011:0019:0002:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040021:0004:0011:0019:0002:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak12players, last three wipes

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 30 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 21 Oct, 15:41 UTC7d ago 12 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 2121284005
Map of CDT Rust Server
map
Procedural Map
size
2000
seed
2121284005
Open on RustMaps

Server

srv.info()
address
208.115.196.4:28080
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
21 Oct 2026, 15:41 UTC
hostname
–
first seen
21 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average119/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average140/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average105/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average31/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average30/1000

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does CDT Rust Server rank?

Player hours over seven days put CDT Rust Server at #1,874, in the top 8% of the ranked set.

How many players does CDT Rust Server hold at once?

CDT Rust Server reports 3 players at this refresh, with 50 slots configured. Over the last seven days it averaged 3 players and peaked at 12. Peak hour in the last 48 hours: 16:00 UTC, mean 4 players.

Server data

What does performance look like on CDT Rust Server?

The 48-hour average is 226 server fps, with a low of 164. Entity numbers reached 23,481, and that includes buildings, deployables and the rest. Memory peaked at 1,561 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is CDT Rust Server on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by CDT Rust Server. The protocol has to match before you can join, and Steam does the updating.

Is CDT Rust Server up, and what does its uptime show?

Online is the state at the latest refresh for CDT Rust Server. The uptime it reports puts the last restart about 36 minutes ago. 144 of 144 hours up over the last 6 full days, or 100%. The first row Rust Data holds for it is dated 21 October 2026.

Which location does CDT Rust Server run from?

No region is published by CDT Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 208.115.196.4:28080 is its address.

Rules, settings, map

Which settings and rules does CDT Rust Server run?

No gather rate appears in the name: CDT Rust Server. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has CDT Rust Server loaded?

CDT Rust Server runs a procedural map of size 2,000 with seed 2121284005, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does CDT Rust Server wipe?

The record for CDT Rust Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 7 days 5 hours ago, and that is the one in play.

On CDT Rust Server, what happens on wipe day?

Across recent wipes the busiest point averaged 12 players. 30 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which Rust Data filters and lists contain CDT Rust Server?

The Rust Data lists that CDT Rust Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on CDT Rust Server?

These tags are published by CDT Rust Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into CDT Rust Server?

Enter client.connect 208.115.196.4:28080 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 77,039 players 11,802 servers online