Online 208.115.206.171:28080 checked 12m ago
⚔️ EPIC RUST LORDS ⚔️
Connect
srv = rust.server("208.115.206.171:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 12 Oct, 21:51 UTC17d ago | 3 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 446259682
- map
- Procedural Map
- size
- 4500
- seed
- 446259682
Server
srv.info()- address
- 208.115.206.171:28080
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 21:51 UTC
- hostname
- –
- first seen
- 10 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 35/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 56/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 20/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 56/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 255/260 |
Quick answers
From the figures on this page.
Population data
How does ⚔️ EPIC RUST LORDS ⚔️ compare in the rankings?
Over the last seven days ⚔️ EPIC RUST LORDS ⚔️ sits at #8,914 on player hours, in the top 40% of ranked servers.
What population does ⚔️ EPIC RUST LORDS ⚔️ carry?
⚔️ EPIC RUST LORDS ⚔️ reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 20:00 UTC is the busiest, at 2 players.
Server data
What does performance look like on ⚔️ EPIC RUST LORDS ⚔️?
Averaged over 48 hours: 103 server fps, never under 78. Entity numbers reached 113,501, and that includes buildings, deployables and the rest. The memory field tops out at 4,325 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on ⚔️ EPIC RUST LORDS ⚔️?
Version Rust network protocol 2635 and build 167584 on Windows is reported by ⚔️ EPIC RUST LORDS ⚔️. Joining needs the same protocol on your game; Steam handles the update.
How reliable is ⚔️ EPIC RUST LORDS ⚔️, and is it up?
Online is the state at the latest refresh for ⚔️ EPIC RUST LORDS ⚔️. Count back 40 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 10 October 2026.
Which location does ⚔️ EPIC RUST LORDS ⚔️ run from?
For ⚔️ EPIC RUST LORDS ⚔️, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 208.115.206.171:28080.
Rules, settings, map
What rules and settings are recorded for ⚔️ EPIC RUST LORDS ⚔️?
No gather rate appears in the name: ⚔️ EPIC RUST LORDS ⚔️. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has ⚔️ EPIC RUST LORDS ⚔️ loaded?
The game generates the map on ⚔️ EPIC RUST LORDS ⚔️: procedural, size 4,500, seed 446259682. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does ⚔️ EPIC RUST LORDS ⚔️ wipe?
The record for ⚔️ EPIC RUST LORDS ⚔️ holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 17 days 1 hours ago.
On ⚔️ EPIC RUST LORDS ⚔️, what happens on wipe day?
The average peak over recent wipes is 3 players. The crowd on the latest wipe topped out 23 hours after it began.
Tags and filters
Where does ⚔️ EPIC RUST LORDS ⚔️ appear among Rust Data lists and filters?
On Rust Data, ⚔️ EPIC RUST LORDS ⚔️ appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on ⚔️ EPIC RUST LORDS ⚔️?
The game's server browser reads these tags from ⚔️ EPIC RUST LORDS ⚔️: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs167584 (Build): Recorded game build: 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to ⚔️ EPIC RUST LORDS ⚔️?
Enter client.connect 208.115.206.171:28080 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.