Offline 208.115.210.186:27034 checked 13h ago
Tin Can Island
Connect
srv = rust.server("208.115.210.186:27036")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 19 Oct, 22:42 UTC10d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 21/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 36/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 10/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 44/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 182/215 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Tin Can Island rank?
Rank #13,858 on seven-day player hours for Tin Can Island, within the top 62% of all ranked servers.
How many players does Tin Can Island hold at once?
Offline now for Tin Can Island, with the last sample 13 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server data
How well does Tin Can Island perform?
The 48-hour average is 40 server fps, with a low of 40. Entity numbers reached 111,319, and that includes buildings, deployables and the rest. A high of 4,018 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Tin Can Island on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Tin Can Island. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Tin Can Island, and is it up?
Tin Can Island is offline at this refresh; the last response came 13 hours ago. A restart about 6 days 15 hours ago is what its reported uptime implies. 155 of 168 hours up over the last 7 full days, or 92%. Rust Data logged it first on 17 October 2026.
Which location does Tin Can Island run from?
For Tin Can Island, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 208.115.210.186:27034.
Settings and map
Which rules apply on Tin Can Island, and what settings?
No gather rate appears in the name: Tin Can Island. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has Tin Can Island loaded?
Size 4,500, seed 1337: the procedural map on Tin Can Island, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.
Wipes and dates
On what schedule does Tin Can Island wipe?
A rhythm cannot be read from the wipes of Tin Can Island on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 10 days 2 hours ago.
What is wipe day on Tin Can Island like?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in.
Lists and tags
Which lists on Rust Data hold Tin Can Island, and which filters?
On Rust Data, Tin Can Island appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Tin Can Island hold?
The game's server browser reads these tags from Tin Can Island: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Tin Can Island?
In Rust, F1 opens the console: type client.connect 208.115.210.186:27034. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/TFmMCvE2zh is the website recorded for it.