Rust Data

rustdata.spaceservers208.115.210.186:27036.ipynb

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Offline 208.115.210.186:27034 checked 13h ago

Tin Can Island

moddedoxide

Connect

srv = rust.server("208.115.210.186:27036")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #13,858 # top 62%
last wipe 10d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123402:0008:0015:0022:0005:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608002:0008:0015:0022:0005:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k17 Oct20 Oct22 Oct25 Oct27 Oct30 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 19 Oct, 22:42 UTC10d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of Tin Can Island
map
Custom Map
size
4500
seed
1337

Server

srv.info()
address
208.115.210.186:27034
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
19 Oct 2026, 22:42 UTC
hostname
–
first seen
17 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average21/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average36/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average10/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average44/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average182/215

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Tin Can Island rank?

Rank #13,858 on seven-day player hours for Tin Can Island, within the top 62% of all ranked servers.

How many players does Tin Can Island hold at once?

Offline now for Tin Can Island, with the last sample 13 hours ago. Over the last seven days it averaged 0 players and peaked at 1.

Server data

How well does Tin Can Island perform?

The 48-hour average is 40 server fps, with a low of 40. Entity numbers reached 111,319, and that includes buildings, deployables and the rest. A high of 4,018 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Tin Can Island on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Tin Can Island. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Tin Can Island, and is it up?

Tin Can Island is offline at this refresh; the last response came 13 hours ago. A restart about 6 days 15 hours ago is what its reported uptime implies. 155 of 168 hours up over the last 7 full days, or 92%. Rust Data logged it first on 17 October 2026.

Which location does Tin Can Island run from?

For Tin Can Island, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 208.115.210.186:27034.

Settings and map

Which rules apply on Tin Can Island, and what settings?

No gather rate appears in the name: Tin Can Island. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has Tin Can Island loaded?

Size 4,500, seed 1337: the procedural map on Tin Can Island, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.

Wipes and dates

On what schedule does Tin Can Island wipe?

A rhythm cannot be read from the wipes of Tin Can Island on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 10 days 2 hours ago.

What is wipe day on Tin Can Island like?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in.

Lists and tags

Which lists on Rust Data hold Tin Can Island, and which filters?

On Rust Data, Tin Can Island appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Tin Can Island hold?

The game's server browser reads these tags from Tin Can Island: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to Tin Can Island?

In Rust, F1 opens the console: type client.connect 208.115.210.186:27034. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/TFmMCvE2zh is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,014 players 11,706 servers online