Offline 208.188.186.148:28015 checked 21h ago
Local Plugin Test (not public)
Connect
srv = rust.server("208.188.186.148:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 19 Oct, 06:31 UTC10d ago | 1 | NaN | running | 0 |
| 1 | Fri 9 Oct, 12:56 UTC20d ago | 1 | halved by day 1 | 9.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 208.188.186.148:28015
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 9 Oct 2026, 12:56 UTC
- hostname
- –
- first seen
- 30 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 54/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 95/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 33/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 99/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 336/350 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Local Plugin Test (not public) rank?
Player hours over seven days put Local Plugin Test (not public) at #14,568, in the top 65% of the ranked set.
What population does Local Plugin Test (not public) carry?
The current row shows Local Plugin Test (not public) offline; the last response was 21 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 21:00 UTC is the busiest, at 0 players.
About the server
Which Rust version is Local Plugin Test (not public) on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Local Plugin Test (not public). Steam updates your game for you, but the protocol must match to join.
Is Local Plugin Test (not public) up, and what does its uptime show?
Local Plugin Test (not public) is offline at this refresh; the last response came 21 hours ago. Over the last 7 full days the hours up number 4 of 168, 2%. Its earliest recorded date in Rust Data is 30 September 2026.
Where does Local Plugin Test (not public) sit?
No region is published by Local Plugin Test (not public). Rust Data does not look up where the machine stands; it shows where a server says it is. 208.188.186.148:28015 is its address.
Rules, settings, map
Which settings and rules does Local Plugin Test (not public) run?
The name Local Plugin Test (not public) carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Local Plugin Test (not public) selected?
Local Plugin Test (not public) runs a procedural map, which the game generates.
Wipe schedule
When does Local Plugin Test (not public) wipe, and on what schedule?
Too few wipes are on record for Local Plugin Test (not public) to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 20 days 8 hours ago.
What is wipe day on Local Plugin Test (not public) like?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 1 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 1.
Tags, lists
Where does Local Plugin Test (not public) appear among Rust Data lists and filters?
The Rust Data lists that Local Plugin Test (not public) fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Local Plugin Test (not public) hold?
The game's server browser reads these tags from Local Plugin Test (not public): gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Local Plugin Test (not public)?
Enter client.connect 208.188.186.148:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.