Offline 208.88.69.27:28840 checked 21d ago
osmium dev w12 (local)
Connect
srv = rust.server("208.88.69.27:28841")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 8 Oct, 17:49 UTC21d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 208.88.69.27:28840
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 8 Oct 2026, 17:49 UTC
- hostname
- –
- first seen
- 8 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 21/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 36/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 10/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 44/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 182/215 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does osmium dev w12 (local) rank?
Rank #15,842 on seven-day player hours for osmium dev w12 (local), within the top 72% of all ranked servers.
How many players does osmium dev w12 (local) hold at once?
osmium dev w12 (local) returns no live count at this refresh, having last been seen 21 days 1 hours ago.
About the server
Which Rust version is osmium dev w12 (local) on?
Rust network protocol 2634 and build 167231 on Linux is what osmium dev w12 (local) runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is osmium dev w12 (local), and is it online now?
Offline now for osmium dev w12 (local), last seen 21 days 1 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 8 October 2026.
In which location is osmium dev w12 (local) hosted?
For osmium dev w12 (local), no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 208.88.69.27:28840.
Rules, settings, map
What rules and settings are recorded for osmium dev w12 (local)?
No gather rate appears in the name: osmium dev w12 (local). The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has osmium dev w12 (local) loaded?
The game generates its map: procedural, on osmium dev w12 (local).
Wipe schedule
When does osmium dev w12 (local) wipe, and how often?
The record for osmium dev w12 (local) holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 21 days 7 hours ago.
On osmium dev w12 (local), what happens on wipe day?
Recent wipes averaged 0 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Which lists on Rust Data hold osmium dev w12 (local), and which filters?
On Rust Data, osmium dev w12 (local) appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on osmium dev w12 (local)?
These tags are published by osmium dev w12 (local) and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167231 (Build): Recorded game build: 167231; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join osmium dev w12 (local)?
In Rust, F1 opens the console: type client.connect 208.88.69.27:28840. Launch Rust on this page does the same by opening the game through Steam and connecting.