Rust Data

rustdata.spaceservers208.88.69.27:28871.ipynb

Run all rust-data · live

‹ All servers

Offline 208.88.69.27:28870 checked 6d ago

osmium dev rel044-contracts (local)

moddedoxide

Connect

srv = rust.server("208.88.69.27:28871")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak –
rank #15,344 # top 69%
last wipe 6d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k8 Oct11 Oct14 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 22 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 18:39 UTC6d ago 0 NaN running 0
1 Thu 22 Oct, 04:19 UTC6d ago 0 NaN 0.6 days 0
2 Sat 10 Oct, 02:49 UTC18d ago 0 NaN 12.1 days 0
3 Thu 8 Oct, 11:12 UTC20d ago 0 NaN 1.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
208.88.69.27:28870
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 18:39 UTC
hostname
–
first seen
8 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average61/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average61/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average51/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average16/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average9/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does osmium dev rel044-contracts (local) rank?

Rank #15,344 on seven-day player hours for osmium dev rel044-contracts (local), within the top 69% of all ranked servers.

How full does osmium dev rel044-contracts (local) run?

Offline now for osmium dev rel044-contracts (local), with the last sample 6 days 4 hours ago. Over the last seven days it averaged 0 players.

About the server

Which Rust version is osmium dev rel044-contracts (local) on?

The build is Rust network protocol 2634 and build 167231 on Linux, run by osmium dev rel044-contracts (local). Joining needs the same protocol on your game; Steam handles the update.

How reliable is osmium dev rel044-contracts (local), and is it up?

Offline now for osmium dev rel044-contracts (local), last seen 6 days 4 hours ago. Over the last 7 full days the hours up number 2 of 168, 1%. Its earliest recorded date in Rust Data is 8 October 2026.

Which location does osmium dev rel044-contracts (local) run from?

For osmium dev rel044-contracts (local), no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 208.88.69.27:28870.

Map and rules

Which settings and rules does osmium dev rel044-contracts (local) run?

The name osmium dev rel044-contracts (local) carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

What is the map on osmium dev rel044-contracts (local)?

osmium dev rel044-contracts (local) runs a procedural map, which the game generates.

Wipe data

When does osmium dev rel044-contracts (local) wipe, and on what schedule?

No next wipe can be predicted for osmium dev rel044-contracts (local), which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 6 days 4 hours ago.

What is wipe day on osmium dev rel044-contracts (local) like?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Lists and tags

Where does osmium dev rel044-contracts (local) appear among Rust Data lists and filters?

These Rust Data lists include osmium dev rel044-contracts (local): Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on osmium dev rel044-contracts (local) hold?

These tags are published by osmium dev rel044-contracts (local) and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): Slot count: 4; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167231 (Build): Build number: 167231; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; osmium (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join osmium dev rel044-contracts (local)?

The manual route: launch Rust, F1, then client.connect 208.88.69.27:28870. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z,osmium

Game

gmrust
Game mode Rust survival in its standard form.
mp4
Max players Slot count: 4.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167231
Build Build number: 167231.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Other

osmium
Custom tag This tag comes from the owner or a plugin, not from Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 56,681 players 11,752 servers online