Offline 208.88.69.27:28960 checked 4d ago
oxtest-local
Connect
srv = rust.server("208.88.69.27:28962")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 208.88.69.27:28960
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 24 Oct 2026, 06:10 UTC
- hostname
- –
- first seen
- 24 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 48/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 67/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 16/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 6/1000 |
Quick answers
From the figures on this page.
Population
What position does oxtest-local take in the server rankings?
Rank #15,341 on seven-day player hours for oxtest-local, within the top 69% of all ranked servers.
How full does oxtest-local run?
The current row shows oxtest-local offline; the last response was 4 days 23 hours ago. Over the last seven days it averaged 0 players.
Server data
What Rust version does oxtest-local run?
Version Rust network protocol 2634 and build 167058 on Linux is reported by oxtest-local. Joining needs the same protocol on your game; Steam handles the update.
Is oxtest-local up, and what does its uptime show?
Offline now for oxtest-local, last seen 4 days 23 hours ago. Uptime of 0% across the last 4 full days: 0 hours of 96. Rust Data logged it first on 24 October 2026.
Which location does oxtest-local run from?
No region is published by oxtest-local. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 208.88.69.27:28960.
Rules, settings, map
Which settings and rules does oxtest-local run?
No gather rate appears in the name: oxtest-local. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has oxtest-local selected?
A procedural map runs on oxtest-local, generated by the game.
Wipe data
When does oxtest-local wipe, and on what schedule?
Too few wipes are on record for oxtest-local to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 4 days 23 hours ago.
Tags, lists
Which lists on Rust Data hold oxtest-local, and which filters?
The Rust Data lists that oxtest-local fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on oxtest-local hold?
The game's server browser reads these tags from oxtest-local: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167058 (Build): Recorded game build: 167058; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into oxtest-local?
In Rust, F1 opens the console: type client.connect 208.88.69.27:28960. Launch Rust on this page does the same by opening the game through Steam and connecting.