Offline 208.88.69.27:28980 checked 21d ago
osmium dev render-ui (local)
Connect
srv = rust.server("208.88.69.27:28981")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 208.88.69.27:28980
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 8 Oct 2026, 12:17 UTC
- hostname
- –
- first seen
- 8 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 144/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 197/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 82/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 89 on average | 228/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 351/350 |
Quick answers
From the figures on this page.
Population
How does osmium dev render-ui (local) compare in the rankings?
Player hours over seven days put osmium dev render-ui (local) at #15,867, in the top 72% of the ranked set.
How full does osmium dev render-ui (local) run?
osmium dev render-ui (local) returns no live count at this refresh, having last been seen 21 days 6 hours ago.
Server facts
What Rust version does osmium dev render-ui (local) run?
Version Rust network protocol 2634 and build 167231 on Linux is reported by osmium dev render-ui (local). Steam updates your game for you, but the protocol must match to join.
How reliable is osmium dev render-ui (local), and is it online now?
osmium dev render-ui (local) is offline at this refresh; the last response came 21 days 6 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 8 October 2026.
Which location does osmium dev render-ui (local) run from?
There is no region published for osmium dev render-ui (local). Rust Data does not look up where the machine stands; it shows where a server says it is. 208.88.69.27:28980 is its address.
Rules, settings, map
Which rules apply on osmium dev render-ui (local), and what settings?
You will not find a gather rate in the string osmium dev render-ui (local). Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has osmium dev render-ui (local) selected?
osmium dev render-ui (local) runs a procedural map, which the game generates.
Wipe data
When does osmium dev render-ui (local) wipe, and on what schedule?
Too few wipes are on record for osmium dev render-ui (local) to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 21 days 6 hours ago.
Tags, lists
Where does osmium dev render-ui (local) appear among Rust Data lists and filters?
These Rust Data lists include osmium dev render-ui (local): Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on osmium dev render-ui (local) hold?
The game's server browser reads these tags from osmium dev render-ui (local): gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): Slot count: 4; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167231 (Build): The server runs build 167231; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to osmium dev render-ui (local)?
The manual route: launch Rust, F1, then client.connect 208.88.69.27:28980. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.