Online 208.88.69.29:28050 checked 15m ago
Cynic Dev - private
Connect
srv = rust.server("208.88.69.29:28052")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 04:57 UTC11h ago | NaN | NaN | running | 1 |
| 1 | Thu 22 Oct, 02:56 UTC6d ago | 2 | NaN | NaN | 0 |
| 2 | Mon 12 Oct, 02:54 UTC16d ago | 1 | halved by day 2 | 10 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 1337- map
- Custom Map
- size
- 3000
- seed
- 1337
Server
srv.info()- address
- 208.88.69.29:28050
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 28 Oct 2026, 04:57 UTC
- hostname
- –
- first seen
- 8 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 156 on average | 204/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 179/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 89 on average | 120/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 45/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Cynic Dev - private rank?
Over the last seven days Cynic Dev - private sits at #14,315 on player hours, in the top 64% of ranked servers.
What population does Cynic Dev - private carry?
Cynic Dev - private reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 04:00 UTC is the busiest, at 0 players.
Server data
What does performance look like on Cynic Dev - private?
Averaged over 48 hours: 60 server fps, never under 60. Buildings, deployables and all else in the world took the count as high as 51,498 entities. The memory field tops out at 2,410 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does Cynic Dev - private run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Cynic Dev - private. The protocol has to match before you can join, and Steam does the updating.
How reliable is Cynic Dev - private, and is it online now?
The current sample puts Cynic Dev - private online. A restart about 9 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. Its earliest recorded date in Rust Data is 8 October 2026.
In which location is Cynic Dev - private hosted?
There is no region published for Cynic Dev - private. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 208.88.69.29:28050 is its address.
Settings and map
Which rules apply on Cynic Dev - private, and what settings?
No gather rate appears in the name: Cynic Dev - private. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC off.
Which map has Cynic Dev - private selected?
Cynic Dev - private runs a procedural map of size 3,000 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.
Wipe schedule
On what schedule does Cynic Dev - private wipe?
No next wipe can be predicted for Cynic Dev - private, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 11 hours ago.
On Cynic Dev - private, what happens on wipe day?
The average peak over recent wipes is 2 players. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.5.
Tags, lists
Where does Cynic Dev - private appear among Rust Data lists and filters?
On Rust Data, Cynic Dev - private appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on Cynic Dev - private hold?
Read by the game's server browser, the tags Cynic Dev - private publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; osmium (Custom tag): A plugin or the owner added this; standard Rust does not define it. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to Cynic Dev - private?
In Rust, F1 opens the console: type client.connect 208.88.69.29:28050. Launch Rust on this page does the same by opening the game through Steam and connecting.