Offline NA 209.126.2.184:28038 checked 1d ago
[US] Bluezone101
Connect
srv = rust.server("209.126.2.184:28041")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 21 Oct, 16:57 UTC7d ago | 1 | NaN | running | 1 |
| 1 | Thu 1 Oct, 22:22 UTC FW27d ago | 0 | NaN | 19.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 330014502
- map
- Procedural Map
- size
- 4250
- seed
- 330014502
Server
srv.info()- address
- 209.126.2.184:28038
- region
- NA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 21 Oct 2026, 16:57 UTC
- hostname
- –
- first seen
- 17 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 11/175 |
| 1 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 12/90 |
| 2 | Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 3/1000 |
| 3 | Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 0/15 |
| 4 | Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 2/50 |
| 5 | [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 0/50 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does [US] Bluezone101 rank?
Player hours over the last seven days: #15,349 for [US] Bluezone101, #1,513 in North America, within the top 69% of the ranked set.
What population does [US] Bluezone101 carry?
The current row shows [US] Bluezone101 offline; the last response was 41 hours ago. Over the last seven days it averaged 0 players.
Server data
How smoothly does [US] Bluezone101 run?
Server fps over the last 48 hours averages 41; the floor is 19. Entity numbers reached 47,065, and that includes buildings, deployables and the rest. The memory field tops out at 3,981 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is [US] Bluezone101 on?
Rust network protocol 2635 and build 168909 on Linux is what [US] Bluezone101 runs. Joining needs the same protocol on your game; Steam handles the update.
Is [US] Bluezone101 up, and what does its uptime show?
[US] Bluezone101 is offline at this refresh; the last response came 41 hours ago. The uptime it reports puts the last restart about 4 minutes ago. Uptime of 79% across the last 7 full days: 132 hours of 168. The first row Rust Data holds for it is dated 17 September 2026.
Which location does [US] Bluezone101 run from?
The NA tag is what [US] Bluezone101 uses to list itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 209.126.2.184:28038 is its address.
Settings and map
Which settings and rules does [US] Bluezone101 run?
The name [US] Bluezone101 carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on [US] Bluezone101?
[US] Bluezone101 runs a procedural map of size 4,250 with seed 330014502, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does [US] Bluezone101 wipe?
A single wipe each month, the force wipe, is all [US] Bluezone101 does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 7 days 11 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.
What is wipe day on [US] Bluezone101 like?
The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.
Tags, lists
Where does [US] Bluezone101 appear among Rust Data lists and filters?
These Rust Data lists include [US] Bluezone101: Modded Rust servers, Rust tutorial servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the server tags on [US] Bluezone101?
The game's server browser reads these tags from [US] Bluezone101: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^t (Tutorial on): The Facepunch tutorial is open to new players on this server; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join [US] Bluezone101?
The manual route: launch Rust, F1, then client.connect 209.126.2.184:28038. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.