Rust Data

rustdata.spaceservers209.126.2.184:34463.ipynb

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Offline NA 209.126.2.184:28078 checked 2d ago

WaterWorld Six

monthly wipes moddedcarbon

Connect

srv = rust.server("209.126.2.184:34463")
print(srv.connect_command)

Right now

srv.summary()
players now 0/250 # 0% full
7-day average 0 # peak –
rank #15,335 # top 69% · #1505 in NA
last wipe 27d ago # monthly schedule
next wipe 7d 4h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. # The force wipe · high confidence

usual gap1.7 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 8

Coming wipes

inatkind
07d 4hThu 5 Nov, 19:00 UTCFW force wipe
135d 4hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 1 OctSun 20 SepSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 21:52 UTC FW27d ago 1 NaN running 0
1 Sun 20 Sep, 05:00 UTC39d ago 2 halved by day 8 11.7 days 0
2 Sat 19 Sep, 15:54 UTC39d ago 2 NaN 0.5 days 0
3 Tue 15 Sep, 20:08 UTC43d ago 2 held half 3.8 days 0
4 Mon 14 Sep, 04:07 UTC45d ago 2 NaN 1.7 days 1
5 Sun 13 Sep, 16:00 UTC45d ago 1 NaN 0.5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
209.126.2.184:28078
region
NA
max players
250
group limit
8, the default
wipe schedule
monthly
last wipe
1 Oct 2026, 22:45 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average4/175
1Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average2/90
2Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average5/1000
3Testing GroundsNA · groups of 8+ · monthly · 2 on average2/15
4Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 1 on average0/50
5[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average2/50

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does WaterWorld Six rank?

Player hours over the last seven days: #15,335 for WaterWorld Six, #1,505 in North America, within the top 69% of the ranked set.

How full does WaterWorld Six run?

The current row shows WaterWorld Six offline; the last response was 2 days 3 hours ago. Over the last seven days it averaged 0 players.

About the server

Which Rust version is WaterWorld Six on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by WaterWorld Six. Joining needs the same protocol on your game; Steam handles the update.

How reliable is WaterWorld Six, and is it up?

The latest sample has WaterWorld Six offline, with a last sighting 2 days 3 hours ago. Over the last 7 full days the hours up number 132 of 168, 79%. Rust Data logged it first on 13 September 2026.

Where does WaterWorld Six sit?

The NA tag is what WaterWorld Six uses to list itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 209.126.2.184:28078.

Settings and map

What rules and settings are recorded for WaterWorld Six?

No gather rate appears in the name: WaterWorld Six. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

Wipe schedule

When does WaterWorld Six wipe, and how often?

A single wipe each month, the force wipe, is all WaterWorld Six does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 27 days 15 hours ago, and that is the one in play. Its tags carry a monthly wipe schedule.

On WaterWorld Six, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 31 hours in. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The drop under half arrived by day 8 in the other cases.

Lists and tags

Which lists on Rust Data hold WaterWorld Six, and which filters?

The Rust Data lists that WaterWorld Six fits are: Modded Rust servers, Rust tutorial servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on WaterWorld Six hold?

Read by the game's server browser, the tags WaterWorld Six publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp250 (Max players): Slot count: 250; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^t (Tutorial on): The Facepunch tutorial is open to new players on this server; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins; NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into WaterWorld Six?

In Rust, F1 opens the console: type client.connect 209.126.2.184:28078. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp250,ptrak,$r?,v2635,^z,^y,^m,NA,^t,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp250
Max players Slot count: 250.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to new players on this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 79,533 players 11,830 servers online