Rust Data

rustdata.spaceservers209.159.156.50:28017.ipynb

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Online NA 209.159.156.50:28015 checked 9m ago

[US] Capybara Land | Custom NPCs

monthly wipes vanillamoddedoxide

Connect

srv = rust.server("209.159.156.50:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/128 # 0% full
7-day average 0 # peak –
rank #15,344 # top 69% · #1503 in NA
last wipe 25d ago # monthly schedule
next wipe 7d 3h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. # The force wipe · high confidence

usual gap18.6 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

inatkind
07d 3hThu 5 Nov, 19:00 UTCFW force wipe
135d 3hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 21:24 UTC25d ago 1 NaN running 0
1 Tue 15 Sep, 07:23 UTC44d ago 0 NaN 18.6 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4800 · seed 1342356771
Map of [US] Capybara Land | Custom NPCs
map
Procedural Map
size
4800
seed
1342356771
Open on RustMaps

Server

srv.info()
address
209.159.156.50:28015
region
NA
max players
128
group limit
8, the default
wipe schedule
monthly
last wipe
3 Oct 2026, 21:24 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Welcome to Capybara Land! Rules/Features: → BP Wipes Monthly → Max Group Size 4 → Half Upkeep → PVP at all monuments, raids, debris field, and airdrops → Custom NPCs roaming → Raidable Bases

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average6/175
1Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average3/90
2Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average5/1000
3Testing GroundsNA · groups of 8+ · monthly · 2 on average3/15
4Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 1 on average1/50
5[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average2/50

Quick answers

From the figures on this page.

Population

How does [US] Capybara Land | Custom NPCs compare in the rankings?

On seven-day player hours [US] Capybara Land | Custom NPCs is #15,344 overall and #1,503 in North America, inside the top 69% of all ranked servers.

How full does [US] Capybara Land | Custom NPCs run?

[US] Capybara Land | Custom NPCs reports 0 players at this refresh, with 128 slots configured. Over the last seven days it averaged 0 players.

About the server

What does performance look like on [US] Capybara Land | Custom NPCs?

Server fps over the last 48 hours averages 215; the floor is 185. Entity numbers reached 129,729, and that includes buildings, deployables and the rest. A high of 4,704 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does [US] Capybara Land | Custom NPCs run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by [US] Capybara Land | Custom NPCs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is [US] Capybara Land | Custom NPCs, and is it online now?

Online is the state at the latest refresh for [US] Capybara Land | Custom NPCs. A restart about 6 days 2 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does [US] Capybara Land | Custom NPCs run from?

With its NA tag, [US] Capybara Land | Custom NPCs lists itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 209.159.156.50:28015 is its address.

Settings and map

Which settings and rules does [US] Capybara Land | Custom NPCs run?

You will not find a gather rate in the string [US] Capybara Land | Custom NPCs. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.

Which map has [US] Capybara Land | Custom NPCs selected?

[US] Capybara Land | Custom NPCs runs a procedural map of size 4,800 with seed 1342356771, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does [US] Capybara Land | Custom NPCs wipe, and on what schedule?

A single wipe each month, the force wipe, is all [US] Capybara Land | Custom NPCs does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 25 days 18 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.

On [US] Capybara Land | Custom NPCs, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 2 hours after it began.

Tags, lists

Which Rust Data filters and lists contain [US] Capybara Land | Custom NPCs?

These Rust Data lists include [US] Capybara Land | Custom NPCs: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on [US] Capybara Land | Custom NPCs hold?

The game's server browser reads these tags from [US] Capybara Land | Custom NPCs: gmvanilla (Game mode): The mode is vanilla survival; mp128 (Max players): Slot count: 128; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to [US] Capybara Land | Custom NPCs?

The manual route: launch Rust, F1, then client.connect 209.159.156.50:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://www.qcgames.org/fr/accueil/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp128,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp128
Max players Slot count: 128.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 93,384 players 11,848 servers online