Online NA 209.159.156.50:28015 checked 9m ago
[US] Capybara Land | Custom NPCs
Connect
srv = rust.server("209.159.156.50:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 3h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 3h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 21:24 UTC25d ago | 1 | NaN | running | 0 |
| 1 | Tue 15 Sep, 07:23 UTC44d ago | 0 | NaN | 18.6 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4800 · seed 1342356771
- map
- Procedural Map
- size
- 4800
- seed
- 1342356771
Server
srv.info()- address
- 209.159.156.50:28015
- region
- NA
- max players
- 128
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 3 Oct 2026, 21:24 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 6/175 |
| 1 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 3/90 |
| 2 | Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 5/1000 |
| 3 | Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 3/15 |
| 4 | Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 1/50 |
| 5 | [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 2/50 |
Quick answers
From the figures on this page.
Population
How does [US] Capybara Land | Custom NPCs compare in the rankings?
On seven-day player hours [US] Capybara Land | Custom NPCs is #15,344 overall and #1,503 in North America, inside the top 69% of all ranked servers.
How full does [US] Capybara Land | Custom NPCs run?
[US] Capybara Land | Custom NPCs reports 0 players at this refresh, with 128 slots configured. Over the last seven days it averaged 0 players.
About the server
What does performance look like on [US] Capybara Land | Custom NPCs?
Server fps over the last 48 hours averages 215; the floor is 185. Entity numbers reached 129,729, and that includes buildings, deployables and the rest. A high of 4,704 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does [US] Capybara Land | Custom NPCs run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by [US] Capybara Land | Custom NPCs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is [US] Capybara Land | Custom NPCs, and is it online now?
Online is the state at the latest refresh for [US] Capybara Land | Custom NPCs. A restart about 6 days 2 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does [US] Capybara Land | Custom NPCs run from?
With its NA tag, [US] Capybara Land | Custom NPCs lists itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 209.159.156.50:28015 is its address.
Settings and map
Which settings and rules does [US] Capybara Land | Custom NPCs run?
You will not find a gather rate in the string [US] Capybara Land | Custom NPCs. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.
Which map has [US] Capybara Land | Custom NPCs selected?
[US] Capybara Land | Custom NPCs runs a procedural map of size 4,800 with seed 1342356771, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does [US] Capybara Land | Custom NPCs wipe, and on what schedule?
A single wipe each month, the force wipe, is all [US] Capybara Land | Custom NPCs does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 25 days 18 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.
On [US] Capybara Land | Custom NPCs, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 2 hours after it began.
Tags, lists
Which Rust Data filters and lists contain [US] Capybara Land | Custom NPCs?
These Rust Data lists include [US] Capybara Land | Custom NPCs: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on [US] Capybara Land | Custom NPCs hold?
The game's server browser reads these tags from [US] Capybara Land | Custom NPCs: gmvanilla (Game mode): The mode is vanilla survival; mp128 (Max players): Slot count: 128; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to [US] Capybara Land | Custom NPCs?
The manual route: launch Rust, F1, then client.connect 209.159.156.50:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://www.qcgames.org/fr/accueil/ is the website recorded for it.
