Rust Data

rustdata.spaceservers209.87.167.200:28017.ipynb

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Offline 209.87.167.200:28015 checked 46d ago

Test Server

moddedoxide

Connect

srv = rust.server("209.87.167.200:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/200 # 0% full
7-day average 0 # peak –
rank None # score 0
last wipe 55d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
No rank history yet.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
209.87.167.200:28015
region
–
max players
200
group limit
8, the default
wipe schedule
–
last wipe
4 Sep 2026, 05:02 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average31/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average51/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average19/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average55/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average254/260

Quick answers

From the figures on this page.

Population

How many players does Test Server hold at once?

Test Server returns no live count at this refresh, having last been seen 46 days 17 hours ago.

Server facts

What is the Rust version on Test Server?

Rust network protocol 2633 and build 163794 on Windows is what Test Server runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Test Server, and is it online now?

The latest sample has Test Server offline, with a last sighting 46 days 17 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does Test Server run from?

For Test Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 209.87.167.200:28015 is its address.

Map and rules

What rules and settings are recorded for Test Server?

You will not find a gather rate in the string Test Server. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has Test Server selected?

The game generates its map: procedural, on Test Server.

Wipe data

When does Test Server wipe, and how often?

A rhythm cannot be read from the wipes of Test Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 55 days 18 hours ago.

Tags, lists

Which lists on Rust Data hold Test Server, and which filters?

These Rust Data lists include Test Server: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Test Server?

The game's server browser reads these tags from Test Server: gmrust (Game mode): Survival play, standard Rust; mp200 (Max players): Slot count: 200; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into Test Server?

In Rust, F1 opens the console: type client.connect 209.87.167.200:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp200,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp200
Max players Slot count: 200.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol To join, your game must run protocol 2633.
cs163794
Build Build number: 163794.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 68,729 players 11,758 servers online