Rust Data

rustdata.spaceservers211.51.104.195:28017.ipynb

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Online 211.51.104.195:28015 checked 8m ago

Grand theft Auto 6.2

moddedcarbon

Connect

srv = rust.server("211.51.104.195:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 1 # peak 2
rank #4,392 # top 20%
last wipe 22d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5219:0011:0021:0002:0012:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020019:0011:0021:0002:0012:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctTue 6 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 7 Oct, 03:04 UTC22d ago 1 NaN running 0
1 Tue 6 Oct, 18:03 UTC23d ago 1 NaN 0.4 days 1
2 Fri 2 Oct, 03:45 UTC27d ago 1 NaN 4.6 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1361858059
Map of Grand theft Auto 6.2
map
Wiped 22 days ago
size
4000
seed
1361858059

Server

srv.info()
address
211.51.104.195:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
7 Oct 2026, 03:04 UTC
hostname
–
first seen
1 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average114/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average195/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average75/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average221/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

Quick answers

From the figures on this page.

Population data

How does Grand theft Auto 6.2 compare in the rankings?

Rank #4,392 on seven-day player hours for Grand theft Auto 6.2, within the top 20% of all ranked servers.

How many players does Grand theft Auto 6.2 hold at once?

The sample now reads 1 players for Grand theft Auto 6.2, out of 1 slots. Over the last seven days it averaged 1 players and peaked at 2. Averaged by hour over 48 hours, 14:00 UTC is the busiest, at 2 players.

Server data

What does performance look like on Grand theft Auto 6.2?

Averaged over 48 hours: 102 server fps, never under 66. Entity numbers reached 142,207, and that includes buildings, deployables and the rest. Memory peaked at 3,573 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Grand theft Auto 6.2 run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Grand theft Auto 6.2. The protocol has to match before you can join, and Steam does the updating.

How reliable is Grand theft Auto 6.2, and is it up?

Online is the state at the latest refresh for Grand theft Auto 6.2. A restart about 9 hours ago is what its reported uptime implies. Uptime of 38% across the last 7 full days: 64 hours of 168. The first row Rust Data holds for it is dated 1 October 2026.

Where does Grand theft Auto 6.2 sit?

For Grand theft Auto 6.2, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 211.51.104.195:28015 is its address.

Settings and map

Which rules apply on Grand theft Auto 6.2, and what settings?

The name Grand theft Auto 6.2 carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Anti-cheat status: VAC on.

What is the map on Grand theft Auto 6.2?

Grand theft Auto 6.2 runs a procedural map of size 4,000 with seed 1361858059, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Wiped 22 days ago.

Wipe schedule

When does Grand theft Auto 6.2 wipe, and on what schedule?

No next wipe can be predicted for Grand theft Auto 6.2, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 22 days 15 hours ago.

What is wipe day on Grand theft Auto 6.2 like?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Which Rust Data filters and lists contain Grand theft Auto 6.2?

The Rust Data lists that Grand theft Auto 6.2 fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Grand theft Auto 6.2?

Read by the game's server browser, the tags Grand theft Auto 6.2 publishes are: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to Grand theft Auto 6.2?

The manual route: launch Rust, F1, then client.connect 211.51.104.195:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. Full at the moment, so count on a queue.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players Slot count: 1.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,740 players 11,898 servers online