Offline 212.107.28.57:28015 checked 39d ago
MonkeyCode Test Server
Connect
srv = rust.server("212.107.28.57:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 212.107.28.57:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Sep 2026, 01:16 UTC
- hostname
- –
- first seen
- 16 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 146/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 76/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 11/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 20/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does MonkeyCode Test Server rank?
Player hours over seven days put MonkeyCode Test Server at #15,391, in the top – of the ranked set.
What population does MonkeyCode Test Server carry?
MonkeyCode Test Server returns no live count at this refresh, having last been seen 39 days 16 hours ago.
About the server
Which Rust version is MonkeyCode Test Server on?
Version Rust network protocol 2633 and build 162929 on Linux is reported by MonkeyCode Test Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is MonkeyCode Test Server, and is it online now?
MonkeyCode Test Server is offline at this refresh; the last response came 39 days 16 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 16 September 2026.
In which location is MonkeyCode Test Server hosted?
For MonkeyCode Test Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 212.107.28.57:28015 is its address.
Map and rules
Which rules apply on MonkeyCode Test Server, and what settings?
The name MonkeyCode Test Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has MonkeyCode Test Server selected?
The game generates its map: procedural, on MonkeyCode Test Server.
Wipe schedule
When does MonkeyCode Test Server wipe, and on what schedule?
The record for MonkeyCode Test Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 55 days 9 hours ago.
Lists and tags
Where does MonkeyCode Test Server appear among Rust Data lists and filters?
On Rust Data, MonkeyCode Test Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on MonkeyCode Test Server hold?
These tags are published by MonkeyCode Test Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs162929 (Build): Build number: 162929; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to MonkeyCode Test Server?
In Rust, F1 opens the console: type client.connect 212.107.28.57:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.