Rust Data

rustdata.spaceservers212.110.152.61:28015.ipynb

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Offline 212.110.152.61:28015 checked 8d ago

Server_217_DevBlog

modded

Connect

srv = rust.server("212.110.152.61:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,347 # top 70%
last wipe 29d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct20 Oct23 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 29 Sep, 11:00 UTC29d ago 0 NaN running 0
1 Sun 27 Sep, 14:27 UTC31d ago 0 NaN 1.9 days 0
2 Sat 26 Sep, 13:24 UTC32d ago 0 NaN 1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
212.110.152.61:28015
region
–
max players
10
group limit
not published
wipe schedule
–
last wipe
29 Sep 2026, 11:00 UTC
hostname
–
first seen
26 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average129/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average187/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average75/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average9/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average18/1000

Quick answers

From the figures on this page.

Player counts

How does Server_217_DevBlog compare in the rankings?

Over the last seven days Server_217_DevBlog sits at #15,347 on player hours, in the top 70% of ranked servers.

What population does Server_217_DevBlog carry?

Server_217_DevBlog returns no live count at this refresh, having last been seen 8 days 23 hours ago.

Server facts

What is the Rust version on Server_217_DevBlog?

Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Server_217_DevBlog, and is it up?

The latest sample has Server_217_DevBlog offline, with a last sighting 8 days 23 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 26 September 2026.

Which location does Server_217_DevBlog run from?

No region is published by Server_217_DevBlog. Rust Data does not look up where the machine stands; it shows where a server says it is. 212.110.152.61:28015 is its address.

Map and rules

Which rules apply on Server_217_DevBlog, and what settings?

You will not find a gather rate in the string Server_217_DevBlog. The field for group size is empty. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The VAC field reads off.

Which map has Server_217_DevBlog selected?

A procedural map runs on Server_217_DevBlog, generated by the game.

Wipe data

When does Server_217_DevBlog wipe, and on what schedule?

Irregular wipe times on Server_217_DevBlog leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 29 days 23 hours ago.

On Server_217_DevBlog, what happens on wipe day?

Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.

Lists and tags

Where does Server_217_DevBlog appear among Rust Data lists and filters?

These Rust Data lists include Server_217_DevBlog: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded.

Which meanings do the tags on Server_217_DevBlog hold?

The game's server browser reads these tags from Server_217_DevBlog: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; v2183 (Protocol): To join, your game must run protocol 2183; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it sits under Modded; h5e7466bf (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; stok (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join Server_217_DevBlog?

The manual route: launch Rust, F1, then client.connect 212.110.152.61:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
v2183
Protocol To join, your game must run protocol 2183.

Mods and access

oxide
Oxide The plugin framework in use is Oxide (uMod).
modded
Modded Plugins or settings alter the game, so it sits under Modded.

Other

h5e7466bf
Custom tag This tag comes from the owner or a plugin, not from Rust itself.
stok
Custom tag This tag comes from the owner or a plugin, not from Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 53,885 players 11,698 servers online