Offline 212.110.152.61:28015 checked 8d ago
Server_217_DevBlog
Connect
srv = rust.server("212.110.152.61:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 29 Sep, 11:00 UTC29d ago | 0 | NaN | running | 0 |
| 1 | Sun 27 Sep, 14:27 UTC31d ago | 0 | NaN | 1.9 days | 0 |
| 2 | Sat 26 Sep, 13:24 UTC32d ago | 0 | NaN | 1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 212.110.152.61:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 29 Sep 2026, 11:00 UTC
- hostname
- –
- first seen
- 26 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 129/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 187/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 75/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 9/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 18/1000 |
Quick answers
From the figures on this page.
Player counts
How does Server_217_DevBlog compare in the rankings?
Over the last seven days Server_217_DevBlog sits at #15,347 on player hours, in the top 70% of ranked servers.
What population does Server_217_DevBlog carry?
Server_217_DevBlog returns no live count at this refresh, having last been seen 8 days 23 hours ago.
Server facts
What is the Rust version on Server_217_DevBlog?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Server_217_DevBlog, and is it up?
The latest sample has Server_217_DevBlog offline, with a last sighting 8 days 23 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 26 September 2026.
Which location does Server_217_DevBlog run from?
No region is published by Server_217_DevBlog. Rust Data does not look up where the machine stands; it shows where a server says it is. 212.110.152.61:28015 is its address.
Map and rules
Which rules apply on Server_217_DevBlog, and what settings?
You will not find a gather rate in the string Server_217_DevBlog. The field for group size is empty. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The VAC field reads off.
Which map has Server_217_DevBlog selected?
A procedural map runs on Server_217_DevBlog, generated by the game.
Wipe data
When does Server_217_DevBlog wipe, and on what schedule?
Irregular wipe times on Server_217_DevBlog leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 29 days 23 hours ago.
On Server_217_DevBlog, what happens on wipe day?
Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.
Lists and tags
Where does Server_217_DevBlog appear among Rust Data lists and filters?
These Rust Data lists include Server_217_DevBlog: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded.
Which meanings do the tags on Server_217_DevBlog hold?
The game's server browser reads these tags from Server_217_DevBlog: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; v2183 (Protocol): To join, your game must run protocol 2183; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it sits under Modded; h5e7466bf (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; stok (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join Server_217_DevBlog?
The manual route: launch Rust, F1, then client.connect 212.110.152.61:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.