Rust Data

rustdata.spaceservers212.193.10.54:28017.ipynb

Run all rust-data · live

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Online 212.193.10.54:28015 checked 10m ago

yaga test

moddedcarbon

Connect

srv = rust.server("212.193.10.54:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/2000 # 0% full
7-day average 1 # peak 1
rank #3,099 # top 14%
last wipe 26d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1,501players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctSat 3 OctFri 2 Oct
0200400600800+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1,501, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 15:19 UTC26d ago 1,501 NaN running 1
1 Sat 3 Oct, 03:55 UTC26d ago 1,501 NaN 0.5 days 0
2 Fri 2 Oct, 16:45 UTC27d ago 1,501 NaN 0.5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 12345
Map of yaga test
map
Procedural Map
size
2000
seed
12345
Open on RustMaps

Server

srv.info()
address
212.193.10.54:28015
region
–
max players
2000
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 15:19 UTC
hostname
–
first seen
2 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average141/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average199/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average87/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average228/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average347/350

Quick answers

From the figures on this page.

Population

What position does yaga test take in the server rankings?

Over the last seven days yaga test sits at #3,099 on player hours, in the top 14% of ranked servers.

How full does yaga test run?

Current row: 1 players on yaga test, against 2,000 slots. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 19:00 UTC is the busiest, at 1 players.

About the server

What does performance look like on yaga test?

Averaged over 48 hours: 89 server fps, never under 50. Buildings, deployables and all else in the world took the count as high as 17,629 entities. Memory peaked at 2,134 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does yaga test run?

Rust network protocol 2634 and build 166652 on Linux is what yaga test runs. Steam updates your game for you, but the protocol must match to join.

Is yaga test up, and what does its uptime show?

yaga test reports itself online at the current refresh. The uptime it reports puts the last restart about 7 days 5 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 2 October 2026.

Where does yaga test sit?

For yaga test, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 212.193.10.54:28015 is its address.

Settings and map

Which rules apply on yaga test, and what settings?

You will not find a gather rate in the string yaga test. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.

Which map has yaga test selected?

The game generates the map on yaga test: procedural, size 2,000, seed 12345. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

When does yaga test wipe, and on what schedule?

Irregular wipe times on yaga test leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 26 days 2 hours ago.

What is wipe day on yaga test like?

The average peak over recent wipes is 1,501 players. The crowd on the latest wipe topped out 2 hours after it began.

Tags, lists

Which lists on Rust Data hold yaga test, and which filters?

The Rust Data lists that yaga test fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on yaga test hold?

The game's server browser reads these tags from yaga test: gmrust (Game mode): Rust survival in its standard form; mp2000 (Max players): Slot count: 2,000; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join yaga test?

The manual route: launch Rust, F1, then client.connect 212.193.10.54:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp2000,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp2000
Max players Slot count: 2,000.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build Recorded game build: 166652.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,471 players 11,898 servers online