Rust Data

rustdata.spaceservers212.73.137.6:28018.ipynb

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Online 212.73.137.6:28017 checked 7m ago

CrazyRust Test Server

moddedoxide

Connect

srv = rust.server("212.73.137.6:28018")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak 1
rank #7,950 # top 36%
last wipe 12h ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75121:0006:0015:0001:0010:0019:00Wiped Wed 28 Oct, 19:49 UTCWIPEWiped Thu 29 Oct, 07:46 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
010020030040021:0006:0015:0001:0010:0019:00Wiped Wed 28 Oct, 19:49 UTCWIPEWiped Thu 29 Oct, 07:46 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 20 OctTue 20 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 40 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 07:46 UTC12h ago NaN NaN running 0
1 Wed 28 Oct, 19:49 UTC1d ago NaN NaN NaN 0
2 Tue 20 Oct, 20:33 UTC9d ago 2 halved by day 2 8 days 0
3 Tue 20 Oct, 13:00 UTC9d ago 2 NaN 0.3 days 1
4 Tue 20 Oct, 05:18 UTC9d ago 1 NaN 0.3 days 1
5 Mon 19 Oct, 07:31 UTC10d ago 1 NaN 0.9 days 0
6 Sun 18 Oct, 05:45 UTC11d ago 1 NaN 1.1 days 0
7 Sat 17 Oct, 09:36 UTC12d ago 1 NaN 0.8 days 0
8 Thu 15 Oct, 17:40 UTC14d ago 1 NaN 1.7 days 0
9 Thu 15 Oct, 02:34 UTC14d ago 1 NaN 0.6 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 671800176
Map of CrazyRust Test Server
map
Custom Map
size
4000
seed
671800176

Server

srv.info()
address
212.73.137.6:28017
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
29 Oct 2026, 07:46 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average73/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average149/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average51/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average138/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average347/350

Quick answers

From the figures on this page.

Player counts

What position does CrazyRust Test Server take in the server rankings?

Over the last seven days CrazyRust Test Server sits at #7,950 on player hours, in the top 36% of ranked servers.

How many players does CrazyRust Test Server hold at once?

Current row: 0 players on CrazyRust Test Server, against 40 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 20:00 UTC, mean 1 players.

Server facts

How well does CrazyRust Test Server perform?

The 48-hour average is 240 server fps, with a low of 237. Buildings, deployables and all else in the world took the count as high as 11,020 entities. A high of 2,238 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What Rust version does CrazyRust Test Server run?

Rust network protocol 2635 and build 168909 on Linux is what CrazyRust Test Server runs. Steam updates your game for you, but the protocol must match to join.

How reliable is CrazyRust Test Server, and is it online now?

CrazyRust Test Server reports itself online at the current refresh. A restart about 11 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does CrazyRust Test Server run from?

There is no region published for CrazyRust Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 212.73.137.6:28017 is its address.

Rules, settings, map

Which rules apply on CrazyRust Test Server, and what settings?

The name CrazyRust Test Server carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.

Which map has CrazyRust Test Server selected?

The game generates the map on CrazyRust Test Server: procedural, size 4,000, seed 671800176. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.

Wipes and dates

On what schedule does CrazyRust Test Server wipe?

Irregular wipe times on CrazyRust Test Server leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 12 hours ago.

What is wipe day on CrazyRust Test Server like?

The average peak over recent wipes is 2 players. 40 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 2 in the other cases.

Tags, lists

Which Rust Data filters and lists contain CrazyRust Test Server?

These Rust Data lists include CrazyRust Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on CrazyRust Test Server?

These tags are published by CrazyRust Test Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to CrazyRust Test Server?

In Rust, F1 opens the console: type client.connect 212.73.137.6:28017. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://srkhost.eu/.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players 40 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 97,516 players 11,835 servers online