Offline 212.87.212.84:27002 checked 1d ago
Rust Paradise DEV Server
Connect
srv = rust.server("212.87.212.84:27003")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 5 Oct, 15:03 UTC24d ago | 1 | NaN | running | 0 |
| 1 | Thu 1 Oct, 17:55 UTC FW27d ago | 0 | NaN | 3.9 days | 1 |
| 2 | Mon 28 Sep, 15:39 UTC31d ago | 1 | NaN | 3.1 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 1636364137
- map
- Procedural Map
- size
- 4250
- seed
- 1636364137
Server
srv.info()- address
- 212.87.212.84:27002
- region
- –
- max players
- 3
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Oct 2026, 15:03 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 171/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 81/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 351/350 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 249/700 |
Quick answers
From the figures on this page.
Population data
How does Rust Paradise DEV Server compare in the rankings?
Over the last seven days Rust Paradise DEV Server sits at #14,332 on player hours, in the top 64% of ranked servers.
How full does Rust Paradise DEV Server run?
Offline now for Rust Paradise DEV Server, with the last sample 45 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 16:00 UTC, mean 0 players.
About the server
What does performance look like on Rust Paradise DEV Server?
The 48-hour average is 190 server fps, with a low of 190. Buildings, deployables and all else in the world took the count as high as 94,215 entities. A high of 2,709 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Rust Paradise DEV Server on?
Rust network protocol 2635 and build 168909 on Linux is what Rust Paradise DEV Server runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Rust Paradise DEV Server, and is it up?
Rust Paradise DEV Server is offline at this refresh; the last response came 45 hours ago. The uptime it reports puts the last restart about 6 minutes ago. 3 of 168 hours up over the last 7 full days, or 2%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Rust Paradise DEV Server sit?
No region is published by Rust Paradise DEV Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 212.87.212.84:27002 is its address.
Settings and map
Which settings and rules does Rust Paradise DEV Server run?
The name Rust Paradise DEV Server carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Rust Paradise DEV Server loaded?
Size 4,250, seed 1636364137: the procedural map on Rust Paradise DEV Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
On what schedule does Rust Paradise DEV Server wipe?
No next wipe can be predicted for Rust Paradise DEV Server, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 24 days ago.
On Rust Paradise DEV Server, what happens on wipe day?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 1 hours in.
Tags, lists
Which lists on Rust Data hold Rust Paradise DEV Server, and which filters?
The Rust Data lists that Rust Paradise DEV Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Rust Paradise DEV Server?
These tags are published by Rust Paradise DEV Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp3 (Max players): The server lists 3 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to Rust Paradise DEV Server?
Enter client.connect 212.87.212.84:27002 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
