Rust Data

rustdata.spaceservers213.119.173.211:28016.ipynb

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Offline 213.119.173.211:28015 checked 17h ago

My Local Server

moddedoxide

Connect

srv = rust.server("213.119.173.211:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 1 # peak 1
rank #5,752 # top 26%
last wipe 19h ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75120:0022:0015:0016:0021:0023:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held80%else halves by day 14

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 21:28 UTC19h ago NaN NaN running 0
1 Thu 8 Oct, 21:13 UTC20d ago 1 halved by day 14 20 days 1
2 Thu 1 Oct, 16:15 UTC28d ago 1 held half 7.2 days 1
3 Mon 28 Sep, 12:22 UTC31d ago 1 held half 3.2 days 1
4 Wed 23 Sep, 09:09 UTC36d ago 1 held half 5.1 days 1
5 Sun 20 Sep, 15:18 UTC39d ago 1 held half 2.7 days 1
6 Wed 16 Sep, 14:47 UTC43d ago 1 held half 4 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
213.119.173.211:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
28 Oct 2026, 21:28 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average165/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average188/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average94/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average235/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average350/350

Quick answers

From the figures on this page.

Player counts

How does My Local Server compare in the rankings?

Rank #5,752 on seven-day player hours for My Local Server, within the top 26% of all ranked servers.

How many players does My Local Server hold at once?

The current row shows My Local Server offline; the last response was 17 hours ago. Over the last seven days it averaged 1 players and peaked at 1. The 48-hour sample puts the busiest hour at 16:00 UTC, averaging 1 players.

About the server

What Rust version does My Local Server run?

Version Rust network protocol 2635 and build 168909 on Windows is reported by My Local Server. Joining needs the same protocol on your game; Steam handles the update.

Is My Local Server up, and what does its uptime show?

The latest sample has My Local Server offline, with a last sighting 17 hours ago. Over the last 7 full days the hours up number 61 of 168, 36%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does My Local Server run from?

For My Local Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 213.119.173.211:28015.

Map and rules

Which settings and rules does My Local Server run?

You will not find a gather rate in the string My Local Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.

Which map has My Local Server selected?

A procedural map runs on My Local Server, generated by the game.

Wipe data

On what schedule does My Local Server wipe?

Irregular wipe times on My Local Server leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 19 hours ago.

On My Local Server, what happens on wipe day?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 80% of recent wipes. Otherwise the crowd fell below half by day 14.

Lists and tags

Which lists on Rust Data hold My Local Server, and which filters?

These Rust Data lists include My Local Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on My Local Server hold?

Read by the game's server browser, the tags My Local Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join My Local Server?

Enter client.connect 213.119.173.211:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 98,350 players 11,893 servers online