Offline 213.166.84.23:28080 checked 26d ago
DyingManRust
Connect
srv = rust.server("213.166.84.23:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 481981
- map
- Procedural Map
- size
- 2000
- seed
- 481981
Server
srv.info()- address
- 213.166.84.23:28080
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Jul 2026, 18:43 UTC
- hostname
- –
- first seen
- 15 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 156 on average | 185/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 162/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 134/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 13/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 48/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does DyingManRust rank?
Rank #15,917 on seven-day player hours for DyingManRust, within the top 69% of all ranked servers.
How many players does DyingManRust hold at once?
Offline now for DyingManRust, with the last sample 26 days 5 hours ago.
Server facts
What Rust version does DyingManRust run?
Version Rust network protocol 2631 and build 158240 on Windows is reported by DyingManRust. Joining needs the same protocol on your game; Steam handles the update.
How reliable is DyingManRust, and is it online now?
DyingManRust is offline at this refresh; the last response came 26 days 5 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 15 September 2026.
Which location does DyingManRust run from?
For DyingManRust, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 213.166.84.23:28080 is its address.
Settings and map
Which settings and rules does DyingManRust run?
The name DyingManRust carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has DyingManRust loaded?
DyingManRust runs a procedural map of size 2,000 with seed 481981, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does DyingManRust wipe, and how often?
The record for DyingManRust holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 102 days 18 hours ago, and that is the one in play.
Lists and tags
Which Rust Data filters and lists contain DyingManRust?
On Rust Data, DyingManRust appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on DyingManRust hold?
The game's server browser reads these tags from DyingManRust: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2631 (Protocol): Protocol 2631 is required; a different game version cannot connect; cs158240 (Build): The server runs build 158240; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to DyingManRust?
In Rust, F1 opens the console: type client.connect 213.166.84.23:28080. Launch Rust on this page does the same by opening the game through Steam and connecting.