Offline 213.182.203.76:28015 checked 3d ago
Combat Local - Carbon Dev
Connect
srv = rust.server("213.182.203.76:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 213.182.203.76:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 24 Oct 2026, 11:50 UTC
- hostname
- –
- first seen
- 24 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 156 on average | 121/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 125/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 49/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 6/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 23/1000 |
Quick answers
From the figures on this page.
Player counts
How does Combat Local - Carbon Dev compare in the rankings?
Over the last seven days Combat Local - Carbon Dev sits at #11,574 on player hours, in the top 52% of ranked servers.
How full does Combat Local - Carbon Dev run?
The current row shows Combat Local - Carbon Dev offline; the last response was 3 days 13 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
Server data
What is the Rust version on Combat Local - Carbon Dev?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Combat Local - Carbon Dev. Joining needs the same protocol on your game; Steam handles the update.
Is Combat Local - Carbon Dev up, and what does its uptime show?
Combat Local - Carbon Dev is offline at this refresh; the last response came 3 days 13 hours ago. 0 of 72 hours up over the last 3 full days, or 0%. Its earliest recorded date in Rust Data is 24 October 2026.
In which location is Combat Local - Carbon Dev hosted?
For Combat Local - Carbon Dev, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 213.182.203.76:28015 is its address.
Map and rules
Which settings and rules does Combat Local - Carbon Dev run?
The name Combat Local - Carbon Dev carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
Wipes and dates
When does Combat Local - Carbon Dev wipe, and how often?
The record for Combat Local - Carbon Dev holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 3 days 19 hours ago.
Lists and tags
Which lists on Rust Data hold Combat Local - Carbon Dev, and which filters?
The Rust Data lists that Combat Local - Carbon Dev fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on Combat Local - Carbon Dev?
These tags are published by Combat Local - Carbon Dev and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Combat Local - Carbon Dev?
The manual route: launch Rust, F1, then client.connect 213.182.203.76:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.