Online 213.202.203.53:28015 checked 8m ago
4Netplayers-5400HalleinGoesRust
Connect
srv = rust.server("213.202.203.53:28019")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 7 Oct, 17:29 UTC21d ago | 3 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1234567890
- map
- Procedural Map
- size
- 4500
- seed
- 1234567890
Server
srv.info()- address
- 213.202.203.53:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 7 Oct 2026, 17:29 UTC
- hostname
- –
- first seen
- 6 Oct 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 188/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 84/700 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 27/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 29/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 84 on average | 273/700 |
Quick answers
From the figures on this page.
Population
How does 4Netplayers-5400HalleinGoesRust compare in the rankings?
Rank #6,598 on seven-day player hours for 4Netplayers-5400HalleinGoesRust, within the top 30% of all ranked servers.
How full does 4Netplayers-5400HalleinGoesRust run?
4Netplayers-5400HalleinGoesRust reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 15:00 UTC is the busiest, at 1 players.
About the server
What does performance look like on 4Netplayers-5400HalleinGoesRust?
Server fps over the last 48 hours averages 28; the floor is 21. Entity numbers reached 805,881, and that includes buildings, deployables and the rest. A high of 9,730 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does 4Netplayers-5400HalleinGoesRust run?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers-5400HalleinGoesRust runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is 4Netplayers-5400HalleinGoesRust, and is it up?
4Netplayers-5400HalleinGoesRust reports itself online at the current refresh. A restart about 29 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 6 October 2026.
Which location does 4Netplayers-5400HalleinGoesRust run from?
No region is published by 4Netplayers-5400HalleinGoesRust. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 213.202.203.53:28015.
Rules, settings, map
Which settings and rules does 4Netplayers-5400HalleinGoesRust run?
You will not find a gather rate in the string 4Netplayers-5400HalleinGoesRust. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has 4Netplayers-5400HalleinGoesRust selected?
The game generates the map on 4Netplayers-5400HalleinGoesRust: procedural, size 4,500, seed 1234567890. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
On what schedule does 4Netplayers-5400HalleinGoesRust wipe?
A rhythm cannot be read from the wipes of 4Netplayers-5400HalleinGoesRust on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 21 days 20 hours ago.
What is wipe day on 4Netplayers-5400HalleinGoesRust like?
The average peak over recent wipes is 3 players. 25 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which Rust Data filters and lists contain 4Netplayers-5400HalleinGoesRust?
These Rust Data lists include 4Netplayers-5400HalleinGoesRust: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on 4Netplayers-5400HalleinGoesRust?
Read by the game's server browser, the tags 4Netplayers-5400HalleinGoesRust publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to 4Netplayers-5400HalleinGoesRust?
The manual route: launch Rust, F1, then client.connect 213.202.203.53:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.