Rust Data

rustdata.spaceservers213.202.203.53:28019.ipynb

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Online 213.202.203.53:28015 checked 8m ago

4Netplayers-5400HalleinGoesRust

moddedoxide

Connect

srv = rust.server("213.202.203.53:28019")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 2
rank #6,598 # top 30%
last wipe 21d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 7 Oct, 17:29 UTC21d ago 3 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1234567890
Map of 4Netplayers-5400HalleinGoesRust
map
Procedural Map
size
4500
seed
1234567890
Open on RustMaps

Server

srv.info()
address
213.202.203.53:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
7 Oct 2026, 17:29 UTC
hostname
–
first seen
6 Oct 2026

About this server · in its own words

print(srv.description)
5x sterben =Raid stop für 30min / Keine teams beim Raiden nur beim verteidigen / kein offline raid / kein unnötiges griefen.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average188/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average84/700
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average27/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average29/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average273/700

Quick answers

From the figures on this page.

Population

How does 4Netplayers-5400HalleinGoesRust compare in the rankings?

Rank #6,598 on seven-day player hours for 4Netplayers-5400HalleinGoesRust, within the top 30% of all ranked servers.

How full does 4Netplayers-5400HalleinGoesRust run?

4Netplayers-5400HalleinGoesRust reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 15:00 UTC is the busiest, at 1 players.

About the server

What does performance look like on 4Netplayers-5400HalleinGoesRust?

Server fps over the last 48 hours averages 28; the floor is 21. Entity numbers reached 805,881, and that includes buildings, deployables and the rest. A high of 9,730 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does 4Netplayers-5400HalleinGoesRust run?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers-5400HalleinGoesRust runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is 4Netplayers-5400HalleinGoesRust, and is it up?

4Netplayers-5400HalleinGoesRust reports itself online at the current refresh. A restart about 29 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 6 October 2026.

Which location does 4Netplayers-5400HalleinGoesRust run from?

No region is published by 4Netplayers-5400HalleinGoesRust. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 213.202.203.53:28015.

Rules, settings, map

Which settings and rules does 4Netplayers-5400HalleinGoesRust run?

You will not find a gather rate in the string 4Netplayers-5400HalleinGoesRust. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has 4Netplayers-5400HalleinGoesRust selected?

The game generates the map on 4Netplayers-5400HalleinGoesRust: procedural, size 4,500, seed 1234567890. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

On what schedule does 4Netplayers-5400HalleinGoesRust wipe?

A rhythm cannot be read from the wipes of 4Netplayers-5400HalleinGoesRust on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 21 days 20 hours ago.

What is wipe day on 4Netplayers-5400HalleinGoesRust like?

The average peak over recent wipes is 3 players. 25 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which Rust Data filters and lists contain 4Netplayers-5400HalleinGoesRust?

These Rust Data lists include 4Netplayers-5400HalleinGoesRust: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on 4Netplayers-5400HalleinGoesRust?

Read by the game's server browser, the tags 4Netplayers-5400HalleinGoesRust publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to 4Netplayers-5400HalleinGoesRust?

The manual route: launch Rust, F1, then client.connect 213.202.203.53:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 74,292 players 11,842 servers online