Rust Data

rustdata.spaceservers213.202.205.22:30704.ipynb

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Offline 213.202.205.22:30700 checked 42d ago

4Netplayers Rust Server probe 1

moddedoxide

Connect

srv = rust.server("213.202.205.22:30704")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,490 # top 70%
last wipe 49d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
213.202.205.22:30700
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
9 Sep 2026, 13:54 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average105/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average136/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average47/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average19/1000

Quick answers

From the figures on this page.

Population

How does 4Netplayers Rust Server probe 1 compare in the rankings?

Rank #15,490 on seven-day player hours for 4Netplayers Rust Server probe 1, within the top 70% of all ranked servers.

How full does 4Netplayers Rust Server probe 1 run?

The current row shows 4Netplayers Rust Server probe 1 offline; the last response was 42 days 11 hours ago.

Server data

Which Rust version is 4Netplayers Rust Server probe 1 on?

The build is Rust network protocol 2633 and build 163794 on Linux, run by 4Netplayers Rust Server probe 1. Joining needs the same protocol on your game; Steam handles the update.

How reliable is 4Netplayers Rust Server probe 1, and is it online now?

4Netplayers Rust Server probe 1 is offline at this refresh; the last response came 42 days 11 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does 4Netplayers Rust Server probe 1 run from?

There is no region published for 4Netplayers Rust Server probe 1. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 213.202.205.22:30700.

Settings and map

Which rules apply on 4Netplayers Rust Server probe 1, and what settings?

No gather rate appears in the name: 4Netplayers Rust Server probe 1. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has 4Netplayers Rust Server probe 1 loaded?

The game generates its map: procedural, on 4Netplayers Rust Server probe 1.

Wipe data

When does 4Netplayers Rust Server probe 1 wipe, and on what schedule?

A rhythm cannot be read from the wipes of 4Netplayers Rust Server probe 1 on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 49 days 18 hours ago.

Tags, lists

Where does 4Netplayers Rust Server probe 1 appear among Rust Data lists and filters?

On Rust Data, 4Netplayers Rust Server probe 1 appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on 4Netplayers Rust Server probe 1 hold?

These tags are published by 4Netplayers Rust Server probe 1 and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163794 (Build): Build number: 163794; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to 4Netplayers Rust Server probe 1?

The manual route: launch Rust, F1, then client.connect 213.202.205.22:30700. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs163794,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The server lists 10 slots.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs163794
Build Build number: 163794.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 43,286 players 11,649 servers online