Rust Data

rustdata.spaceservers213.202.205.35:21204.ipynb

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Online 213.202.205.35:21200 checked 7m ago

4Netplayers Rust Server

moddedoxide

Connect

srv = rust.server("213.202.205.35:21204")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 1
rank #6,071 # top 27%
last wipe 5d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1234567890
Map of 4Netplayers Rust Server
map
Procedural Map
size
4000
seed
1234567890
Open on RustMaps

Server

srv.info()
address
213.202.205.35:21200
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 18:23 UTC
hostname
–
first seen
24 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average87/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average148/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average60/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average170/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348/350

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does 4Netplayers Rust Server rank?

Rank #6,071 on seven-day player hours for 4Netplayers Rust Server, within the top 27% of all ranked servers.

What population does 4Netplayers Rust Server carry?

The sample now reads 0 players for 4Netplayers Rust Server, out of 10 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 20:00 UTC, mean 1 players.

Server facts

What does performance look like on 4Netplayers Rust Server?

The 48-hour average is 30 server fps, with a low of 26. The entity count peaked at 90,256, covering buildings, deployables and the rest of the world. Memory peaked at 2,490 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is 4Netplayers Rust Server on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by 4Netplayers Rust Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is 4Netplayers Rust Server, and is it up?

Online is the state at the latest refresh for 4Netplayers Rust Server. The uptime it reports puts the last restart about 10 hours ago. Uptime of 99% across the last 4 full days: 95 hours of 96. Rust Data logged it first on 24 October 2026.

Which location does 4Netplayers Rust Server run from?

For 4Netplayers Rust Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 213.202.205.35:21200 is its address.

Rules, settings, map

Which rules apply on 4Netplayers Rust Server, and what settings?

The name 4Netplayers Rust Server carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.

What is the map on 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does 4Netplayers Rust Server wipe, and how often?

Too few wipes are on record for 4Netplayers Rust Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 5 days 1 hours ago, and that is the one in play.

Tags and filters

Which Rust Data filters and lists contain 4Netplayers Rust Server?

The Rust Data lists that 4Netplayers Rust Server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on 4Netplayers Rust Server hold?

These tags are published by 4Netplayers Rust Server and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into 4Netplayers Rust Server?

In Rust, F1 opens the console: type client.connect 213.202.205.35:21200. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp10
Max players The server lists 10 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 101,834 players 11,857 servers online