Offline 213.244.62.17:28015 checked 45d ago
Rust Testserver [DEV MODE]
Connect
srv = rust.server("213.244.62.17:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 213.244.62.17:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Sep 2026, 05:51 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 34/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 34/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 28/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 4/1000 |
Quick answers
From the figures on this page.
Population data
What position does Rust Testserver [DEV MODE] take in the server rankings?
Over the last seven days Rust Testserver [DEV MODE] sits at #13,043 on player hours, in the top – of ranked servers.
How many players does Rust Testserver [DEV MODE] hold at once?
The current row shows Rust Testserver [DEV MODE] offline; the last response was 45 days 6 hours ago.
Server facts
What Rust version does Rust Testserver [DEV MODE] run?
Rust network protocol 2633 and build 163794 on Windows is what Rust Testserver [DEV MODE] runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Rust Testserver [DEV MODE], and is it up?
Offline now for Rust Testserver [DEV MODE], last seen 45 days 6 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Rust Testserver [DEV MODE] run from?
For Rust Testserver [DEV MODE], no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 213.244.62.17:28015.
Settings and map
Which settings and rules does Rust Testserver [DEV MODE] run?
No gather rate appears in the name: Rust Testserver [DEV MODE]. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Rust Testserver [DEV MODE] loaded?
Rust Testserver [DEV MODE] runs a procedural map, which the game generates.
Wipe data
When does Rust Testserver [DEV MODE] wipe, and on what schedule?
Too few wipes are on record for Rust Testserver [DEV MODE] to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 45 days 19 hours ago, and that is the one in play.
Lists and tags
Which Rust Data filters and lists contain Rust Testserver [DEV MODE]?
These Rust Data lists include Rust Testserver [DEV MODE]: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Rust Testserver [DEV MODE] hold?
These tags are published by Rust Testserver [DEV MODE] and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Rust Testserver [DEV MODE]?
The manual route: launch Rust, F1, then client.connect 213.244.62.17:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.