Rust Data

rustdata.spaceservers213.32.245.243:28315.ipynb

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Offline 213.32.245.243:28317 checked 11d ago

Fudge PvE Testserver

moddedoxide

Connect

srv = rust.server("213.32.245.243:28315")
print(srv.connect_command)

Right now

srv.summary()
players now 1/?
7-day average 0 # peak –
rank #13,075 # top 60%
last wipe 18d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctSat 10 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 14 Oct, 12:08 UTC15d ago 1 NaN running 0
1 Sat 10 Oct, 23:59 UTC18d ago 4 held half 3.5 days 4
2 Sat 10 Oct, 00:12 UTC19d ago 5 NaN 1 days 3
3 Mon 5 Oct, 02:01 UTC24d ago 4 held half 4.9 days 2
4 Fri 2 Oct, 12:05 UTC27d ago 4+1 queue held half 2.6 days 1
5 Mon 28 Sep, 12:43 UTC31d ago 1 NaN 4 days 0
6 Sun 20 Sep, 15:51 UTC39d ago 1 halved by day 3 7.9 days 1
7 Sun 13 Sep, 13:00 UTC46d ago 3 halved by day 4 7.1 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 128664991
Map of Fudge PvE Testserver
map
Procedural Map
size
4250
seed
128664991
Open on RustMaps

Server

srv.info()
address
213.32.245.243:28317
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
10 Oct 2026, 23:59 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average100/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average156/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average64/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average188/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348/350

Quick answers

From the figures on this page.

Population

What position does Fudge PvE Testserver take in the server rankings?

Over the last seven days Fudge PvE Testserver sits at #13,075 on player hours, in the top 60% of ranked servers.

What population does Fudge PvE Testserver carry?

Offline now for Fudge PvE Testserver, with the last sample 11 days 11 hours ago.

About the server

Which Rust version is Fudge PvE Testserver on?

Rust network protocol 2634 and build 166586 on Windows is what Fudge PvE Testserver runs. The protocol has to match before you can join, and Steam does the updating.

Is Fudge PvE Testserver up, and what does its uptime show?

Offline now for Fudge PvE Testserver, last seen 11 days 11 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 13 September 2026.

Where does Fudge PvE Testserver sit?

For Fudge PvE Testserver, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 213.32.245.243:28317.

Map and rules

Which rules apply on Fudge PvE Testserver, and what settings?

You will not find a gather rate in the string Fudge PvE Testserver. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Fudge PvE Testserver loaded?

Fudge PvE Testserver runs a procedural map of size 4,250 with seed 128664991, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

On what schedule does Fudge PvE Testserver wipe?

Fudge PvE Testserver wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 18 days 19 hours ago.

What is wipe day on Fudge PvE Testserver like?

Recent wipes averaged 3 players at their peak. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 100% of recent wipes.

Tags, lists

Which lists on Rust Data hold Fudge PvE Testserver, and which filters?

These Rust Data lists include Fudge PvE Testserver: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Fudge PvE Testserver hold?

These tags are published by Fudge PvE Testserver and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): 0 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166586 (Build): The server runs build 166586; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join Fudge PvE Testserver?

Enter client.connect 213.32.245.243:28317 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://fudgegaming.dk/.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp0
Max players 0 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs166586
Build The server runs build 166586.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,993 players 11,872 servers online