Rust Data

rustdata.spaceservers216.146.25.53:28017.ipynb

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Offline 216.146.25.53:28015 checked 4d ago

Rust Defensive Telemetry Lab

moddedoxide

Connect

srv = rust.server("216.146.25.53:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 1 # peak 2
rank #8,552 # top 38%
last wipe 17d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
216.146.25.53:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
11 Oct 2026, 21:03 UTC
hostname
–
first seen
11 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average109/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average167/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average50/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average25/1000

Quick answers

From the figures on this page.

Population data

How does Rust Defensive Telemetry Lab compare in the rankings?

Rank #8,552 on seven-day player hours for Rust Defensive Telemetry Lab, within the top 38% of all ranked servers.

What population does Rust Defensive Telemetry Lab carry?

Rust Defensive Telemetry Lab returns no live count at this refresh, having last been seen 4 days 9 hours ago. Over the last seven days it averaged 1 players and peaked at 2.

About the server

Which Rust version is Rust Defensive Telemetry Lab on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Rust Defensive Telemetry Lab. Joining needs the same protocol on your game; Steam handles the update.

Is Rust Defensive Telemetry Lab up, and what does its uptime show?

Offline now for Rust Defensive Telemetry Lab, last seen 4 days 9 hours ago. Uptime of 7% across the last 7 full days: 12 hours of 168. Rust Data logged it first on 11 October 2026.

Where does Rust Defensive Telemetry Lab sit?

No region is published by Rust Defensive Telemetry Lab. Rust Data does not look up where the machine stands; it shows where a server says it is. 216.146.25.53:28015 is its address.

Rules, settings, map

Which settings and rules does Rust Defensive Telemetry Lab run?

The name Rust Defensive Telemetry Lab carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.

Which map has Rust Defensive Telemetry Lab selected?

Rust Defensive Telemetry Lab runs a procedural map, which the game generates.

Wipe data

On what schedule does Rust Defensive Telemetry Lab wipe?

The record for Rust Defensive Telemetry Lab holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 17 days 12 hours ago.

Tags, lists

Where does Rust Defensive Telemetry Lab appear among Rust Data lists and filters?

The Rust Data lists that Rust Defensive Telemetry Lab fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Rust Defensive Telemetry Lab?

Read by the game's server browser, the tags Rust Defensive Telemetry Lab publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join Rust Defensive Telemetry Lab?

In Rust, F1 opens the console: type client.connect 216.146.25.53:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players 100 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,364 players 11,659 servers online