Rust Data

rustdata.spaceservers216.152.156.162:28027.ipynb

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Offline 216.152.156.162:28025 checked 5d ago

RustStyle - Pelican

moddedoxide

Connect

srv = rust.server("216.152.156.162:28027")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,335 # top 69%
last wipe 8d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
216.152.156.162:28025
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 13:07 UTC
hostname
–
first seen
20 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average109/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average167/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average50/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average25/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does RustStyle - Pelican rank?

Over the last seven days RustStyle - Pelican sits at #15,335 on player hours, in the top 69% of ranked servers.

How many players does RustStyle - Pelican hold at once?

RustStyle - Pelican returns no live count at this refresh, having last been seen 5 days 20 hours ago. Over the last seven days it averaged 0 players.

Server facts

What is the Rust version on RustStyle - Pelican?

The build is Rust network protocol 2634 and build 167781 on Linux, run by RustStyle - Pelican. Joining needs the same protocol on your game; Steam handles the update.

How reliable is RustStyle - Pelican, and is it up?

RustStyle - Pelican is offline at this refresh; the last response came 5 days 20 hours ago. 37 of 168 hours up over the last 7 full days, or 22%. Its earliest recorded date in Rust Data is 20 October 2026.

In which location is RustStyle - Pelican hosted?

No region is published by RustStyle - Pelican. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 216.152.156.162:28025.

Settings and map

What rules and settings are recorded for RustStyle - Pelican?

You will not find a gather rate in the string RustStyle - Pelican. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has RustStyle - Pelican loaded?

RustStyle - Pelican runs a procedural map, which the game generates.

Wipes and dates

When does RustStyle - Pelican wipe, and on what schedule?

Too few wipes are on record for RustStyle - Pelican to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 8 days 19 hours ago.

Tags and filters

Which Rust Data filters and lists contain RustStyle - Pelican?

On Rust Data, RustStyle - Pelican appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on RustStyle - Pelican hold?

Read by the game's server browser, the tags RustStyle - Pelican publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into RustStyle - Pelican?

In Rust, F1 opens the console: type client.connect 216.152.156.162:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp40
Max players The server lists 40 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Build number: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,364 players 11,659 servers online