Rust Data

rustdata.spaceservers216.39.240.61:29022.ipynb

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Online NA 216.39.240.61:29011 checked 13m ago

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames

weekly wipes moddedcarbon

Connect

srv = rust.server("216.39.240.61:29022")
print(srv.connect_command)

Right now

srv.summary()
players now 2/1000 # 0% full
7-day average 0 # peak 13
rank #6,161 # top 28% · #996 in NA
last wipe 28d ago # weekly schedule
next wipe 6d 21h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0510152022:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 28% of all ranked servers, top 54% in NA. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. # The force wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1337
Map of [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames
map
IFN.GG
size
6000
seed
1337

Server

srv.info()
address
216.39.240.61:29011
region
NA
max players
1000
group limit
100 max
wipe schedule
weekly
last wipe
1 Oct 2026, 17:53 UTC
hostname
–
first seen
24 Oct 2026

About this server · in its own words

print(srv.description)
⦿ ICEFUSE HUB ⦿ - Freestyle · Range · Flicks · Helis - TDM · FFA · 1v1 · Maze · Facechecks · Prop Hunt · Sumo ▼ WHY PLAY HERE ▼ - Custom high-performance plugins & map - Unique Minigames & Aim Trainers - Active Development ★ discord.gg/icefuse ★ store.icefuse.com ★

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average3/10
1[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 2 on average3/100
2[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPSNA · groups of 100+ · 1e+09x · weekly · 32 on average19/100
3KABOOM 1000X | PVP | LOADOUTS | BACKPACKS | SCRAP | FUNNA · groups of 10+ · 1000x · weekly · 5 on average1/200
4NA | Apex Aim Arena | 1v1 Facecheck FFA TargetsNA · groups of 8+ · 3 on average0/16
5Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun GameNA · groups of 8+ · 3 on average0/16

Quick answers

From the figures on this page.

Population

What position does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames take in the server rankings?

Player hours over the last seven days: #6,161 for [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames, #996 in North America, within the top 28% of the ranked set.

How many players does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames hold at once?

Current row: 2 players on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames, against 1,000 slots. Over the last seven days it averaged 0 players and peaked at 13. Peak hour in the last 48 hours: 19:00 UTC, mean 6 players.

About the server

What does performance look like on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

Averaged over 48 hours: 30 server fps, never under 30. Entity numbers reached 5,359, and that includes buildings, deployables and the rest. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

The build is Rust network protocol 2635 and build 168909 on Linux, run by [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames. The protocol has to match before you can join, and Steam does the updating.

How reliable is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames, and is it up?

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames reports itself online at the current refresh. A restart about 5 days ago is what its reported uptime implies. Uptime of 99% across the last 4 full days: 95 hours of 96. The first row Rust Data holds for it is dated 24 October 2026.

Which location does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames run from?

With its NA tag, [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames lists itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 216.39.240.61:29011 is its address.

Map and rules

What rules and settings are recorded for [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

The name [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames carries no gather rate. The cap on a group is 100 players. Game mode combat training, with this note: aim and PvP drills, loot provided. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames runs a procedural map of size 6,000 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: IFN.GG.

Wipes and dates

When does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames wipe, and how often?

Expect an estimate: [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames's next wipe is projected from the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 28 days 3 hours ago. Its tags carry a weekly wipe schedule.

Lists and tags

Which lists on Rust Data hold [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames, and which filters?

On Rust Data, [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames appears in these lists: Modded Rust servers, Rust aim training servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

How should you read the server tags on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

Read by the game's server browser, the tags [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames publishes are: gmrust (Game mode): Rust survival in its standard form; mp1000 (Max players): Slot count: 1,000; ts100 (Group limit): Team size tops out at 100; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^w (Weekly): Wipes run weekly; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins; NA (North America): North America is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

The manual route: launch Rust, F1, then client.connect 216.39.240.61:29011. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://icefuse.com/.

Server tags · what each one means

srv.tags.decode()

Published as mp1000,ptrak,$r?,v2635,^z,^y,^w,^d,NA,gmrust,cs168909,ts100

Game

gmrust
Game mode Rust survival in its standard form.
mp1000
Max players Slot count: 1,000.
ts100
Group limit Team size tops out at 100.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^w
Weekly Wipes run weekly.

Gameplay

^d
Combat training Loot is handed to you for aim and PvP practice.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Region

NA
North America North America is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 87,514 players 11,817 servers online