Rust Data

rustdata.spaceservers217.119.77.167:33643.ipynb

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Offline 217.119.77.167:33642 checked 28d ago

RustCommerce-Session-Native

moddedoxide

Connect

srv = rust.server("217.119.77.167:33643")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #16,838 # top 70%
last wipe 28d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
217.119.77.167:33642
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
30 Sep 2026, 08:17 UTC
hostname
–
first seen
30 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 155 on average159/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average186/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average106/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average8/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average47/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does RustCommerce-Session-Native rank?

Rank #16,838 on seven-day player hours for RustCommerce-Session-Native, within the top 70% of all ranked servers.

How full does RustCommerce-Session-Native run?

RustCommerce-Session-Native returns no live count at this refresh, having last been seen 28 days 1 hours ago.

Server facts

What Rust version does RustCommerce-Session-Native run?

Rust network protocol 2633 and build 165217 on Linux is what RustCommerce-Session-Native runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is RustCommerce-Session-Native, and is it up?

The latest sample has RustCommerce-Session-Native offline, with a last sighting 28 days 1 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 30 September 2026.

In which location is RustCommerce-Session-Native hosted?

There is no region published for RustCommerce-Session-Native. Rust Data does not look up where the machine stands; it shows where a server says it is. 217.119.77.167:33642 is its address.

Map and rules

Which settings and rules does RustCommerce-Session-Native run?

You will not find a gather rate in the string RustCommerce-Session-Native. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has RustCommerce-Session-Native selected?

A procedural map runs on RustCommerce-Session-Native, generated by the game.

Wipes and dates

When does RustCommerce-Session-Native wipe, and how often?

A rhythm cannot be read from the wipes of RustCommerce-Session-Native on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 28 days 1 hours ago.

Lists and tags

Where does RustCommerce-Session-Native appear among Rust Data lists and filters?

These Rust Data lists include RustCommerce-Session-Native: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on RustCommerce-Session-Native?

Read by the game's server browser, the tags RustCommerce-Session-Native publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): The server lists 2 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): The server runs build 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into RustCommerce-Session-Native?

In Rust, F1 opens the console: type client.connect 217.119.77.167:33642. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players The server lists 2 slots.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol To join, your game must run protocol 2633.
cs165217
Build The server runs build 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 52,726 players 11,669 servers online