Rust Data

rustdata.spaceservers217.182.197.185:28015.ipynb

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Online EU 217.182.197.185:28014 checked 6m ago

Revenants.gg Rust CoD Zombies

moddedcarbonpve

Connect

srv = rust.server("217.182.197.185:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 2
rank #6,608 # top 30% · #1938 in EU
last wipe 27d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5223:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak19players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 18:00 UTC FW27d ago 49 NaN running 0
1 Mon 28 Sep, 09:30 UTC30d ago 2 held half 3.4 days 1
2 Sun 27 Sep, 12:31 UTC31d ago 6 NaN 0.9 days 1
3 Sat 26 Sep, 13:20 UTC32d ago 6 NaN 1 days 1
4 Fri 25 Sep, 10:43 UTC33d ago 3 NaN 1.1 days 0
5 Thu 24 Sep, 18:52 UTC34d ago 2 NaN 0.7 days 1
6 Sat 19 Sep, 10:41 UTC39d ago 2 halved by day 1 5.3 days 1
7 Fri 18 Sep, 20:55 UTC40d ago 2 NaN 0.6 days 1
8 Fri 18 Sep, 10:46 UTC40d ago 2 NaN 0.4 days 1
9 Thu 17 Sep, 19:14 UTC41d ago 2 NaN 0.6 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 28219
Map of Revenants.gg Rust CoD Zombies
map
Revenants.gg COD ZOMBIES
size
3500
seed
28219

Server

srv.info()
address
217.182.197.185:28014
region
EU
max players
100
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 18:00 UTC
hostname
eu.revenants.gg
first seen
16 Sep 2026

Operator · revenants.gg

rust.servers(operator="revenants.gg").sort_values("players")
serverplayers

The only server publishing a revenants.gg hostname.

About this server · in its own words

print(srv.description)
Revenants is a pure PvE round-based zombie mode that brings the classic Call of Duty Zombies experience straight into Rust. Fight wave after wave, buy better weapons, hold the line, and try not to get overrun. Revenants.gg for more info!

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RUMINI-Rust =|PVE|Нервы|На|Пределе|=EU · groups of 8+ · monthly · 2 on average3/22
1M_SERVER PVEEU · groups of 8+ · biweekly · 1 on average0/100
2EU GOM 25x Monthly PVE Grumpy Old Man |Kits|Skins|BackPack|ShopEU · groups of 15+ · 25x · monthly · 5 on average3/100
3RUSTILA PVE | SKINDROP | RAIDS | SKILL | KIT | TP | WIPED 15.10groups of 8+ · biweekly · 10 on average1/100
4BladeRust #PvE MARAUDER [ SKILLS | MODS | BOSS | CUSTOM WEAPONSgroups of 100+ · biweekly · 7 on average4/200
5№[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Shogroups of 16+ · monthly · 2 on average3/40

Quick answers

From the figures on this page.

Player counts

How does Revenants.gg Rust CoD Zombies compare in the rankings?

On seven-day player hours Revenants.gg Rust CoD Zombies is #6,608 overall and #1,938 in Europe, inside the top 30% of all ranked servers.

How many players does Revenants.gg Rust CoD Zombies hold at once?

Current row: 0 players on Revenants.gg Rust CoD Zombies, against 100 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 14:00 UTC, mean 1 players.

About the server

How smoothly does Revenants.gg Rust CoD Zombies run?

Server fps over the last 48 hours averages 97; the floor is 84. Buildings, deployables and all else in the world took the count as high as 807 entities. The memory field tops out at 1,917 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on Revenants.gg Rust CoD Zombies?

Rust network protocol 2635 and build 168909 on Windows is what Revenants.gg Rust CoD Zombies runs. Steam updates your game for you, but the protocol must match to join.

Is Revenants.gg Rust CoD Zombies up, and what does its uptime show?

Online is the state at the latest refresh for Revenants.gg Rust CoD Zombies. A restart about 8 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. Its earliest recorded date in Rust Data is 16 September 2026.

Where does Revenants.gg Rust CoD Zombies sit?

With its EU tag, Revenants.gg Rust CoD Zombies lists itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 217.182.197.185:28014.

Settings and map

What rules and settings are recorded for Revenants.gg Rust CoD Zombies?

The name Revenants.gg Rust CoD Zombies carries no gather rate. The group limit sits at the default of 8 players. Game mode minigames & battle royale, with this note: battle royale, arenas, parkour, Bedwars. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.

Which map has Revenants.gg Rust CoD Zombies selected?

Revenants.gg Rust CoD Zombies runs a procedural map of size 3,500 with seed 28219, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Revenants.gg COD ZOMBIES.

Wipes and dates

When does Revenants.gg Rust CoD Zombies wipe, and on what schedule?

Irregular wipe times on Revenants.gg Rust CoD Zombies leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 27 days 4 hours ago.

What is wipe day on Revenants.gg Rust CoD Zombies like?

Across recent wipes the busiest point averaged 19 players. 17 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 100% of recent wipes.

Tags and filters

Where does Revenants.gg Rust CoD Zombies appear among Rust Data lists and filters?

On Rust Data, Revenants.gg Rust CoD Zombies appears in these lists: EU Rust servers, Modded Rust servers, Rust aim training servers, Rust PvE servers and Rust servers named for the undead. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Who operates Revenants.gg Rust CoD Zombies?

No other server we track uses the revenants.gg hostname that Revenants.gg Rust CoD Zombies publishes.

Which meanings do the tags on Revenants.gg Rust CoD Zombies hold?

The game's server browser reads these tags from Revenants.gg Rust CoD Zombies: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^e (Minigames): Runs minigames such as arenas, Bedwars and parkour; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins; EU (Europe): The server browser files it under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Revenants.gg Rust CoD Zombies?

Enter client.connect 217.182.197.185:28014 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://revenants.gg.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^z,^y,^e,^d,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players The server lists 100 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Gameplay

^e
Minigames Runs minigames such as arenas, Bedwars and parkour.
^d
Combat training Loot is handed to you for aim and PvP practice.
^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 59,281 players 11,765 servers online